So, I've hit a roadblock.. I keep getting an EXC_BAD_ACCESS back from the GDB in the middle of one of my levels. The debugger isn't giving me much information. I hit continue a few times and it says:
I know that bad access usually refers to a NullRef, but the game works with no hitches in the editor/remote. I've checked to make...
Exc_bad_access
Code (csharp):
- Single stepping until exit from function gleRunVertexSubmitARM,
- which has no line number information.
- warning: Remote failure reply: E37
Exc_bad_access