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tvOS forum

time for a new tvOs AppleTV forum please!

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Can not start Iphone Simulator

Hello everbody, I downloaded Xcode 6.3 and Unity 5.0.2 on my macbook. Unfortunately, I keep getting the following error message in XCode, if I try to start the app on the Iphone Simulator. The build is...

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Device unique identifier not working as expected

I am using SystemInfo.deviceUniqueIdentifier to identify a user and look them up in a database to return their game data, however it seems that SystemInfo.deviceUniqueIdentifier will actually change....

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iOS 9, unity sometimes hangs in main(). iOS kills process after 20s

Hi All - we're looking at an issue which is fairly troubling. on iOS 9.0.1 and 9.0.2, our app sometimeshangs in the very initial launch screen, and iOS terminates the process after 20 seconds. in the...

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Assigning data to a user's Game Center account?

I was just wondering if anyone could tell me how I go about assigning data to a user's Game Center account? So when they start my game they will sign into Game Center, then how do I assign things like...

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LaunchScreen-iPad.xib internal error.

Hello! Was wondering if anyone else was getting this error in Xcode (built with Unity). When I try to build onto my iPhone 5s it fails and says: "LaunchScreen-iPad.xib Internal error. Please file a bug...

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IOS Advertising Identifier rejection

Hi all, Our app just being rejected this morning because of this: PLA 3.3.12 We found your app uses the iOS Advertising Identifier but does not include ad functionality. This does not comply with the...

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Unity iPhone Apps in the Store - List Yours Here

Hey everyone, I thought it would be useful for everyone to post the name of their Unity iPhone apps that are live in the AppStore in this thread so we can all go and sample the goodness. So post away.

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GameCenter not Linking GameKit (OSX) - Urgent

Hi, I know many people do not develop for OSX due to the complexities,but after spending many hours implementing plugins and getting my game work correctly to Apple standards I was rejected for the...

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Annoying blue splash screen on iOS

Before my own splash screen this square (Unity's default splash image) is apearing and it fades to my splash image. So annoying

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Latest Unity version debug error in iOS

For my iOS version of game, I have exported xCode project from it. I want to debug some values on screen but when I press play button on xCode after some time I got following error in xCode and can't...

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Hundreds of warnings (64 bit)

Hi! Here, using 5.1.1p2, building for iOS/IL2CPP. Compiled 464 source files ok. Build completes without errors after some time, but 393 warnings. Here's the first 200. Before submitting any bug report,...

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AssetBundle.LoadAsset (U5.1.0p3 IL2CPP) is 10x Slower Than AssetBundle.Load...

Hey Folks, Wanted to see if anyone else had noticed this. Like most mobile games, we're using AssetBundle to deliver most of our content. This includes our core game configuration - which is a series...

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Why the size of ios build is *100 bigger than android size??

hi I have now want to publish my games on ios and build a .xcarchive. And saw the size of the ios app 489mb really ?!!! Android have only 80mb and when i install on android its max 120mb. Whats happend...

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Unity 5.0.3f2 il2cpp problem: Attempting to call method...

I updated yesterday to 5.0.3 in the hopes this would fix all my code generation problems with 5.0.1. Thankfully it DID fix most of them, but this one still remains. I believe the problem is occurring...

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Can't backup my iPhone project

So I have been backing up my project regularly on other media such as a USB stick , external hard drive and something corrupted my project the last time round. I get an error when i try to copy the...

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The weird iOS8 + Unity3D hiccup

we've ran into a strange problem when using Unity3D and iOS8. After about 1 minut there is a large (sometime a bit smaller) hiccup and we can't figure out why... Garbage collection? We spent a few days...

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iOS 32 Bit Display Buffer Checkbox not in play settings + iOS lighting...

I've been using unity alongside Vuforia to create a simple AR app. Using multiple directional lights i've achieved a look I like and want to use. But when I Build & Run my app onto my Ipad Air, it...

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How do I make sure I make a 64bit compatible build (IOS) in unity 4.69?

Hi, Ive managed to build my game using the latest Xcode and run on a device using IOS 9.1 (iPhone 4S). Does than mean its fully compiled for 64bit and compatible for the app store? Thanks in advance!

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Unity 4.6.9 - iOS IL2CPP Crashes

I am using Unity version 4.6.9. I am getting crash with "ArgumentNullException: Argument cannot be null". Everything works fine when building with Mono and for Android. Is this related to prime31? Does...

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