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iOS 9, unity sometimes hangs in main(). iOS kills process after 20s

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Hi All -

we're looking at an issue which is fairly troubling. on iOS 9.0.1 and 9.0.2, our app sometimeshangs in the very initial launch screen, and iOS terminates the process after 20 seconds. in the iOS log (captured using the excellent deviceconsole utility), the signature of a hung launch is:

  • the absence of the line -> registered mono modules.

  • the eventual presence of a line like this: Oct 8 00:03:06...

iOS 9, unity sometimes hangs in main(). iOS kills process after 20s

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