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Unity 4.6.9 - iOS IL2CPP Crashes

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I am using Unity version 4.6.9. I am getting crash with "ArgumentNullException: Argument cannot be null". Everything works fine when building with Mono and for Android. Is this related to prime31? Does anyone came across this issue?

Below is the null exception i am getting in Xcode (version 6.4):
Code (CSharp):
  1. (Filename: /Users/builduser/buildslave/unity/build/artifacts/iPhonePlayer-armv7-il2cppGenerated/UnityEngineDebug.cpp Line: 56)
  2.  
  3. ArgumentNullException: Argument cannot be null....
Unity 4.6.9 - iOS IL2CPP Crashes

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