I am using Unity version 4.6.9. I am getting crash with "ArgumentNullException: Argument cannot be null". Everything works fine when building with Mono and for Android. Is this related to prime31? Does anyone came across this issue?
Below is the null exception i am getting in Xcode (version 6.4):
Unity 4.6.9 - iOS IL2CPP Crashes
Below is the null exception i am getting in Xcode (version 6.4):
Code (CSharp):
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/iPhonePlayer-armv7-il2cppGenerated/UnityEngineDebug.cpp Line: 56)
- ArgumentNullException: Argument cannot be null....