Why Do Physics Joints Always Stretch!?
I have been messing around with Physics and specifically joints for a while now and there is one thing that I cannot seam to fix... stretching joints. You can put two objects with rigidbodies and...
View ArticleBlack flash when changing orientation on iOS device
When I change the orientation from landscape to portrait or the other way around by setting for example Screen.orientation = ScreenOrientation.Landscape , the screen will very often show 1 frame of...
View ArticleiPad/iOS specular artefacts
Unity 2017.1.1 1. Create default sample scene with visible specular spot; 2. Run in Unity player is OK; View attachment 248033 3. Build and run on iPad 2017 has artifacts on specular light; View...
View ArticleFast conversion from Texture2D to UIImage
Hi all, I've create a library to record videos from unity sequence of images (tex). Basically to allow my app to export its content to videos. It works, but very slowly. Mainly because to convert the...
View ArticleToon Shader Outline not working with Metal
Is anyone else experiencing this? Any solutions? Problem starts with every unity after 5.4 Nothing in the code is the issue, nor do I have any red flags.
View ArticleSome buttons not working after updating from 5.4
Anyone else having this issue? Nothing in the code is different. On my main menu or pause screen, some buttons work, while others don't. No errors or flags. Nothing is changed. Going back to 5.4 solves...
View ArticleIs it possible to add newer generation devices to older versions of Unity?
I'd like to add the devices off the 2017 gen list to 5.4, but it won't allow it. Is there any workaround to this? My game needs the devices listed for its quality settings. If I update to 2017, I run...
View ArticleUnity iPhone Apps in the Store - List Yours Here
Hey everyone, I thought it would be useful for everyone to post the name of their Unity iPhone apps that are live in the AppStore in this thread so we can all go and sample the goodness. So post away.
View ArticleiOS MonoBehaviour not behaving
My app runs fine in the editor. The built iOS app does not. Structure is: A : MonoBehaviour … B : A B is what’s assigned to the GO that manages the scene. It all runs fine in the editor. Watching the...
View ArticleUnity build not working in ios 11 project updated from 4.x to 5.6 please help
Hello I updated my project from 4.x to 5.6 .Then when i build it's working in devices later then ios 11 but in ios 11 app crash giving thread bad access error please help.Below is the log. Main Thread...
View ArticleReplay Kit in iOS 11
Replaykit appears to fail on iOS 11. It requests permission to record, then nothing happens. Everything works fine in iOS 10. Any idea why this happens?
View ArticleCreate iOS Build for iOS 11 with Unity 5.5.4p5
Is the iOS 11 SDK usable with the current Unity Build in 5.5.4p5 ? I tried an empty project with a spinning cube and xcode still spits out the following errors: UnityMetalSupport.h:20:20: error:...
View ArticleThis application doest not support this device's CPU type iOS 11
Hello, Im having this error when I try to build my game using Xcode (Version 9.0 (9A235)), on a iPhone 6, with iOS 11 installed. View attachment 248227 Im using Unity 2017.1.1f1, and the...
View Articleis Unity support XCode 9?
May i know that if current version of Unity Support XCode 9? It seems like i face quite a lot of issue when dealing with XCode 9 right now. Thank you.
View ArticleAudio recording issue
I have an app that uses the camera to record the user, both as a video and as audio separately. For the video, we are using iVidCap Pro, and for the audio, directly accessing the microphone and using...
View ArticleUnity 5.5 vs 2017 iOS Ram usage?
Hello everyone. I've recently decided to move one of our projects from 5.5 to 2017 because some of the new features were appealing to us. After rebuilding the project as-is (updating to 2017 and...
View ArticleImport PVR texture at runtime from disc to compressed texture on iOS
In my app the user can import a 3d-model with textures in runtime. To avoid hughe memory allocations caused by png/jpg (result in RGB24 after import on iOS) I provide my 3D-model with PVR textures now....
View ArticleUnity 5.5.0 and Soft Shadows
Why starting with Unity 5.5.0 stopped working soft shadows? A work only hard shadows. Work iOS soft shadows Unity 5.0.0 to 5.4.x Not work soft shadows Unity 5.5.x Soft Shadows work iOS platform:
View ArticleTestflight Problems
Hello, it is no specific unity question. But I hope that some experienced developers may could help me. I am new at iOS development and I am working with MacOS on my VMWare. But everything runs fine in...
View ArticleiPad/iOS specular artifacts
Unity 2017.1.1 1. Create default sample scene with visible specular spot; 2. Run in Unity player is OK; View attachment 248033 3. Build and run on iPad 2017 has artifacts on specular light; View...
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