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iOS MonoBehaviour not behaving

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My app runs fine in the editor. The built iOS app does not.

Structure is:
A : MonoBehaviour

B : A​

B is what’s assigned to the GO that manages the scene. It all runs fine in the editor. Watching the execution I can see that B:Update() gets invoked as expected, as does A:LateUpdate().

However, in the built app, none of those are ever invoked, and neither is Start(). But to make things really strange - Awake() is. But just that.

Other MonoBehaviours in the scene are fine....

iOS MonoBehaviour not behaving

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