My app runs fine in the editor. The built iOS app does not.
Structure is:
B is what’s assigned to the GO that manages the scene. It all runs fine in the editor. Watching the execution I can see that B:Update() gets invoked as expected, as does A:LateUpdate().
However, in the built app, none of those are ever invoked, and neither is Start(). But to make things really strange - Awake() is. But just that.
Other MonoBehaviours in the scene are fine....
iOS MonoBehaviour not behaving
Structure is:
A : MonoBehaviour
…
B : A
…
B : A
B is what’s assigned to the GO that manages the scene. It all runs fine in the editor. Watching the execution I can see that B:Update() gets invoked as expected, as does A:LateUpdate().
However, in the built app, none of those are ever invoked, and neither is Start(). But to make things really strange - Awake() is. But just that.
Other MonoBehaviours in the scene are fine....
iOS MonoBehaviour not behaving