Unity iOS and IPv6 support
Apple recently announced that beginning June 1, 2016, “all apps submitted to the App Store must support IPv6-only networking.” Since many of our users publish Unity games to the App Store, we wanted to...
View ArticleOpen facebook app instead safari / iOS - C#
I'm trying to call the oficial facebook App from my game instead open the safari browser. When the user click on my facebook button, I want to redirect him to my facebook page using the facebook...
View ArticleiOS 10.0 and Xcode 8 compatibility
App Store submissions in case you have to ship your app within couple of next weeks please keep using Xcode 7.3 for that. At the moment it provides smoother experience. in case you have to use Xcode 8...
View ArticleRemoving keys from Info.plist (instead of adding them)
Hey there! Using Unity's convenient plist class, you can easily add and modify keys and values in the Info.plist, but there doesn't seem to be a way to remove keys. I need to remove the following lines...
View ArticleIOS build error
The app works perfectly at design time but when I try to build I get this error.. Thanks in advance! Failed running...
View Articlewhere is Cocoapods docs
Where is the documentation for using Cocoapods with Unity? Searches return lots of specific error complaints, Google search yields lots of false hits. Where is any documentation on how to properly set...
View ArticleProblem with On Demand Resources (ODR) when upgrade application
Hi all, We have our application in AppStore (with ODR support) and we are working on the update for this app right now. We encountered some problems with updating our app on iOS 10. Thing is that when...
View ArticleRead Apple TV remote dpad touches AND swipe gestures
Is it possible to read Apple TV remote dpad touches (ie up, down, left, right edge touches) *and* swipe gestures separately? I'd like to use both input methods at the same time in my game. The tvOS...
View ArticlePush click - App opening problem - iOS
At present I have integrated server generated push notification and its coming properly in iPhone devices. When I click on push notification, its redirecting me towards my app but then after suddenly...
View Articleanyone use iOS Project Builder for Windows
does anyone use this? i would assume that since united accepted it into its asset store that they would have tested it at least once to prove it actually works. anyone use this? don't want to spend the...
View Article[Solved] code stripping and reflection
So I notice there is a code stripping option that "is safe as long as no reflection is used". I use reflection to invoke certain methods. Is there a way to mark those methods as "in use" so they will...
View ArticleDefault iOS launch screen isn't black
So ... the default pro version launch screen on launch isn't black ... it's actually #222c37 (wtf?). This is vexing as my app starts off with a black background so it's obvious to see the difference....
View ArticleMetal API lighting error in Unity 5.6
Hello, I recently upgraded to Unity 5.6.0f3 and have since encountered an error when building and using the metal Api. This error did not appear when I was using 5.5, and the project runs fine under...
View ArticleAudio coming out of small phone call speaker instead of speakers on bottom.
This is a weird one. I did a release recently using XCode 5 to support iOS7. Now, I'm getting several reports that game-audio is coming out of the tiny ear speaker on the top front of the phone (The...
View ArticleTransparency using Standard Shader does not work on IOS
The code to setup the MeshRenderer that works on other platforms: mr.material.color = col; mr.sortingLayerName = "Transparency"; mr.material.SetFloat("_Mode", 2.0f); mr.material.SetInt("_SrcBlend",...
View ArticleiOS, send user to settings screen
Hi, I'd like to know if there is a way to know if the user has accepted the notification from our app. If no, i want to create a button which send on the iPhone/iPad settings of our app with the Toggle...
View ArticleDynamic creation of Spheres in C#
I'm having a lot of trouble doing this. Basically I want to randomly generate an unset number of spheres on screen with different positions. All the nodes are exactly the same, except for positions....
View ArticleVery Large iOS Build Size Unity 5
At present I am trying to upload build to Apple store but after exporting IPA file using distribution certificate, I become somewhat shocked because exported IPA file size is around 200MB. I regularly...
View ArticleCan't get rid of Legacy Launch screens
I have a splash screen using the logo in Unity 5.6.1f1. It always displays a grey screen before the logo splash screens (my logo, Unity3d) logo. If I place images in the slots in the Legacy Launch...
View ArticleARKit and iOS 11 support for Unity
Today at the WWDC 2017 the new ARKit was announced for Unity. So far I have not seen anything on the Unity Website yet about in which version this will be available for us AR Developers?
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