ARKit support for iOS via Unity-ARKit-Plugin
Unity ARKit plugin will provide developers with friendly access to ARKit features like world-tracking, live video rendering, plane estimation and updates, hit-testing API, ambient light estimation, and...
View ArticleUnity and macOS 10.13 (High Sierra)
We are aware of some issues with Unity and macOS 10.13 (High Sierra) beta 1 release. We recommend waiting before updating to this macOS version until we finish investigating reported issues, one of...
View ArticleDOF on IOS, How we did it (mini post mortem)
Depth of field and Bloom on Unity IOS ( Run Fatty Run mini post Mort-em) Recently I've had the chance to venture into IOS. In many ways its like the year 2000 all over again in terms of some hardware...
View ArticleiOS IL2CPP crash in Release builds
I've been hunting down a crash that happens very consistently that I can't seem to figure out. I instantiate my prefab, wait a frame to initialize it, then add MonoBehaviour's during the initialization...
View ArticleiOS Support Playback Engine missing when compiling
Even after installing the iOS playback engine, compiling via command line fails with: The type or namespace name `iOS' does not exist in the namespace `UnityEditor'. Are you missing an assembly...
View ArticleUsing SQLite3 with IL2CPP for iOS10 using XCode 8.3
Hi all, I am trying to get SQLite to works on my IOS app, using the DLLs from SQLite4Unity and have been running into the following error: Code (csharp): Â DllNotFoundException: Unable to load DLL...
View ArticleUnity x Xamarin Forms
Hey, I would like to make a mobile cross-platform game with Unity, but interface with Xamarin Forms. I've seen on forums that it would potentially be possible to do this by using the Unity build as...
View ArticleWhat's the most recommendable iOS app paid promotion methods?
There are so many ways to promote app, but not app the promotion methods are useful, they are just time-wasting and money-consuming. Here I will list the most recommendable app paid promotion methods,...
View ArticleFree ASO service
Hi, I had launched a free ASO service last year to promote my own apps, but I wonder how many people have known the service. http://www.app-store-aso-keyword-optimize.com/ Enjoy it! Art
View ArticleFatal Exception: std::length_error
Hey, I'm posting this is on the off-chance that somebody else has experience or knowledge to a crash log we have received from Crashlytics. It has only happened about 3 times, so it's frequency is not...
View ArticleCan Unity Remote on iPhone be used for Unity on Windows?
Is it possible to use Unity Remote for iPhone while developing on Unity free version in Windows environment?
View ArticleRenderTexture.GrabPixels = Low FPS [SOLVED]
Hi guys, Currently I'm having a issue with a iOS build, using unity latest. The problem is when building the game on iOS Ipad Air, latest iOS 7.1.2 Camera.Render and Drawing -> Camera.AAResolve...
View ArticleTutorial: GameCenter Leaderboards in 5 minutes! (for intermediate/advanced...
This is assuming you already have your GameCenter activated for your game at developer.apple.com, and never did this, or first time trying out Unity's Social API and could use a quick 5 minute...
View ArticleFinding the app-size cost of a scene?
Hi guys, How do I find the app-size cost of each individual scene file? For example, "level1 contributes 10MB to the app size", and so on. I assume that building the app one level at a time wouldn't be...
View ArticleSomething You Should Do To boost app ranking In app stores
Once your app is launched, it must be able to be found by users in the app store. To give your app the best chance to not be buried beneath the other thousands of apps, you must make your app rank high...
View ArticleCallback on launching from URL Scheme?
Is UnityEngine implemented any callback / delegate I can listen to, for catching app launches with URL scheme? I can see that the generated Xcode project does something in UnityAppController.mm. Code...
View ArticleiOS UnityReportWWWReceivedData crash
Hey, We're seeing this crash below semi frequently in our game built with Unity 5.1.1p1, IL2CPP, and universal ARM v7/64-bit. I think this is a bug that happens some times when using the WWW class....
View ArticleLag when loading ads in background (banner/interstitial/video ads - banner...
Hi, All my games lag when I'm loading ads. In my native apps, it's ok. But on Unity, the frame rate drop down during few minutes... Is there anybody who know how to handle this issue ? (tested with...
View ArticleStrip engine code set but binary still contains unused engine code
Hi, I've got "Strip engine code" set and I'm using IL2CPP, but when I examine the symbols from my final binary (i.e. when I download the DSYMs from iTunes Connect) I see things like RakNet and...
View Article