Lightmapping trees with baked only directional light
Hello there, I'm totally new in the forums and I'm hoping that I'm in the correct forum to post this problem I would like to completely bake a directional light into my scene, disabling it on runtime...
View ArticleWhere can I learn to make an iOS app?
I have some experience with making games for Mac & Windows, and I mainly use C#. I want to make an app, but not a mobile game. I want to make an app in which the user has to complete a routine,...
View ArticletvOS Simulator input?
The manual clearly says: Apple TV Remote navigation does not work while running in the TV Simulator.Click to expand... Ok, but is there any to interact with a Unity app running in a tvOS simulator?...
View ArticleXcode: Apple Mach-O Linker ___Save Video Error
Hi Receive an error on iOS build in Xcode below: Anyone know what this could be? Never had this issue before on this game. View attachment 231747 Thanks
View ArticleBattleships: Blood & Sea App
Hello, there is a ios game app called Battleships: Blood & Sea, with classic ocean battle and the lastest tech. you'll be able to form a unique fleet and establish your own navy force in this world...
View ArticleI can't build my my Unity Project 4.7 on Xcode 8.2 it gives me 'Unknown type...
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View ArticleCan Unity Remote on iPhone be used for Unity on Windows?
Is it possible to use Unity Remote for iPhone while developing on Unity free version in Windows environment?
View ArticleUnity AppController subclassing.
So in 4.2 there is this release note: iOS: Improved support for AppController subclassing and unity view integration with native UI. I am someone who pretty much hacked the AppController like two years...
View Articleerrors that only show up with App Store signing / app obtained via TestFlight
So when I run and test my game with Ad Hoc signing it builds and runs fine. Even from cloud build. But when I download my build that signed for App Store from Tesflight, I get these errors:...
View ArticleCreate a Custom URL Schema in 5.6
I tried using the code below but it doesn't seem to create the schema's correctly. Am I using an incorrect format? [PostProcessBuild] public static void CustomUrlPlist(BuildTarget buildTarget, string...
View ArticleiOS performance issues
I have developed a game. On Android it runs smoothly but on iOS it seems to have performance problems. Why is this happening? Why is the same game working properly in Android but not in iOS?
View ArticleUnity 5.3.x build size increase FAQ
Recently we are seeing number of questions scattered around forums regarding build size increase when building iOS applications with Unity 5.3.x. This post aims to clarify some aspects of it in single...
View ArticleOptimum Settings to speed up Xcode indexing and compiling
So using Xcode 8.2.1 Noticing extremely slow indexing and then Building - compiling times. What are some steps and trick I can implement to reduce these long times? Starting in Unity, what Build...
View Article(SOLVED) Application crash with NotSupportedException
Hello. Our game works well in Unity Editor and Android, but when we build for IOS we can see this error in Xcode: Unhandled Exception: System.NotSupportedException: CodePage 1251 not supported at...
View ArticleSocial.LoadAchievements crashes.
I faced a very strange situation during my development. My app is using unity internal Social module like below. Code (CSharp): public void Init() { if (Social.localUser.authenticated) {...
View ArticleCountry/Region location detection for High score postings
Hi, I am creating a online highscore system with mysql/php and have gotten quite far with it. Is there a way I can detect the users Country location from the iPad? I would like to register this when...
View ArticleGameCenter login prompt sometimes not showing up or very delayed
Hi, we are having a bit of a problem with gamecenter in our game. Once the game launches, we call the game center login screen (Social.localUser.Authenticate(callbackMethod)). It works in most cases...
View ArticleGVR Hack for Unity iOS build pipeline on Windows
So, unity spits out a xcode project and workspace. this work space requies cocoapods which is mac based. is there any hack for this for the windows platform. I am using the iOS Builder (windows) which...
View ArticleIntegration of Facebook SDK prevent actions on iphone
I integrated the Facebook SDK into my game and was able to run my game fine in the unity editor as well as a windows executable. When I cloud build for iOS it successfully builds, I can open the game...
View ArticletvOS docs are out of date regarding 200mb limit.. new app size limit is 4GB
This part on page https://docs.unity3d.com/Manual/tvOS.html still has a note about needing to use ODR for apps over 200mb. Apple increased the limit to 4GB. If your game uses more than 200 MB on disk,...
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