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Integration of Facebook SDK prevent actions on iphone

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I integrated the Facebook SDK into my game and was able to run my game fine in the unity editor as well as a windows executable.

When I cloud build for iOS it successfully builds, I can open the game but can't leave the main menu or open anything (When I click buttons, they react with a pressed animation but that's it, and my ShowAdOnStart still appears).

Looking at my cloud logs, these are the errors I get:

50: [Unity] -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure:...

Integration of Facebook SDK prevent actions on iphone

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