I integrated the Facebook SDK into my game and was able to run my game fine in the unity editor as well as a windows executable.
When I cloud build for iOS it successfully builds, I can open the game but can't leave the main menu or open anything (When I click buttons, they react with a pressed animation but that's it, and my ShowAdOnStart still appears).
Looking at my cloud logs, these are the errors I get:
50: [Unity] -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure:...
Integration of Facebook SDK prevent actions on iphone
When I cloud build for iOS it successfully builds, I can open the game but can't leave the main menu or open anything (When I click buttons, they react with a pressed animation but that's it, and my ShowAdOnStart still appears).
Looking at my cloud logs, these are the errors I get:
50: [Unity] -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure:...
Integration of Facebook SDK prevent actions on iphone