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A/B testing package?

We have made our first games for Android/iOS and want to start to do some A/B testing on things like energy timeouts, currency ratio etc Any suggestions on packages people use? Do they work in a...

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Raycast on child gives parent name in hit.transform.name

Hi I cast ray like this. I have to ignore the layer number 8 Code (csharp):   var layerMask = 1 << 8; layerMask = ~layerMask;                 var ray =...

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Can Unity Remote on iPhone be used for Unity on Windows?

Is it possible to use Unity Remote for iPhone while developing on Unity free version in Windows environment?

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Possible to view StreamingAssets folder on iOS?

For simplicity sake I've decided to put my config file in the StreamingAssets folder. But I will need to be able to manually edit this file on the iOS device with some type of test editor file...

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iOS-game crashes at the WWW-queries when off wi-fi

Hello! The game periodically crashes on iOS when you turn off the Internet! To reproduce this error is difficult, sometimes it's 5 minutes, sometimes 5 hours. At the moment, the error is reproduced on...

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touch input

hi, I've been trying to change my game from a click to move to a touch to move. I used the live training video to create the controls for the click to move game. But I'm having difficulty with...

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Upload To App Store failure

Hi Guys, I'm trying to publish my iOS app to the Apple store. I've followed this tutorial https://unity3d.com/learn/tutorials/topics/mobile-touch/how-submit-ios-app-store-overview (though it's a little...

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Unity 5.3.x build size increase FAQ

Recently we are seeing number of questions scattered around forums regarding build size increase when building iOS applications with Unity 5.3.x. This post aims to clarify some aspects of it in single...

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What is 'Development Build' in Build Settings useful for?

Ok so 'Script Debugging' 'AutoConnect Profiler' are all self explanatory, but what does enabling 'Development Build' in Build Settings do?

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Optimum Settings to speed up Xcode indexing and compiling

So using Xcode 8.2.1 Noticing extremely slow indexing and then Building - compiling times. What are some steps and trick I can implement to reduce these long times? Starting in Unity, what Build...

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OpenGLES2 vs METAL on iOS( iPad pro)

Very confused by the lack of performance difference when I publish using Metal vs OpenGLES2. I ALWAYS thought that Metal should give better performance, especially on newer platforms. I'm running a app...

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Unity iOS and IPv6 support

Apple recently announced that beginning June 1, 2016, “all apps submitted to the App Store must support IPv6-only networking.” Since many of our users publish Unity games to the App Store, we wanted to...

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Load from public Documents folder??

Pulling my hair out to do something that is SO simple on Android. I want to simply have a config text file that I can manually edit on the iOS device and is read once (read only) when my application...

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Lower framerate on iOS since Unity 5

Hi, I upgraded to Unity 5, but when starting a new project and setting the Application.targetFrameRate to 60, the fps on an iOS build stays at 30fps. It is fixed when I change the background to a solid...

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unity5.3.1 build ios error IL2CPP error for type...

Failed running D:\Program Files\Unity\Editor\Data\il2cpp/build/il2cpp.exe --copy-level=None --emit-null-checks --enable-array-bounds-check --enable-symbol-loading --development-mode --development-mode...

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Works in unity, on iPhone halfway

I am just learning to use Unity and have successfully made a small walking game where I just have a character walk with a tutorial, and successfully loaded it onto my iPhone after transferring to Xcode...

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Customize Eventhandler in XCode - iOS Code compiled by Unity

Hello, before asking my question I'd like to explain my workflow right now. I'm working on a augmented reality App at the moment. A part of that is the vuforia Object recognition, which is used in...

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Flicking, Shooting, Throwing, Tossing, Lobbing, Slicing script.

Hi everyone, We've recently completed our first mini game using Unity for iOS. It was a basketball (think papertoss) like game where you had to throw the ball in certain buckets and score points. I...

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Clearing local notifications not working

I'm attempting to get local notifications working on iOS and having a heck of a time, any help would be appreciated. I first call: UnityEngine.iOS.NotificationServices.RegisterForNotifications(...

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Any source code for Unity Remote?

Hi, I d like to implement a custom version of the Unity Remote. Have unity released the sources for the first version of the Unity Remote? Thanks

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