OnCollisionEnter() not always firing?
Is it normal for OnCollisionEnter() to not register sometimes? I have my objects change color and output debug text when the OnCollisionEnter() function is called and I have noticed that the system...
View Article5.3.2p4, LoadScene cost too much time on MarkObjects
Hi After we upgrade Unity to 5.3.2 , we found loading much slow when loading scene in ios. This bug doesn't appear in Android. The log like following: Unloading 10626 unused Assets to reduce memory...
View ArticleHow to debug directly from Unity to iOS device ?
Is it possible to debug unity apps/games directly from Unity IDE to iOS device ? I have developer account's and all the required certificates. Exporting to xcode takes time.
View ArticleUnable to open iMessage app extension
I was able to use the latest version of the XCode project manipulator API to add an iMessage app extension to the XCode project built by Unity in a post build hook. The project can then be built and...
View ArticlePurchasing: the name StandardPurchasingModule does not exist in current context.
Code (CSharp): using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Purchasing; Â Â // Deriving the Purchaser class from IStoreListener enables it to receive messages...
View Articlebluetooth keyboard tvOS
I've got a game for tvOS, and I want to use a bluetooth keyboard to control it. This isn't going into the app store, (at least not for a while), so for now at least I can require the bluetooth...
View ArticleHLS with Fairplay to Unity Texture
Has anybody had experience using HLS with Fairplay and succeeded in retrieving the pixel buffer? I'm using an `AVURLAsset` with its `resourceLoader` delegate set. My `AVAssetResourceLoaderDelegate`...
View ArticleChanging contentScaleFactor in iOS games
Hi there, When I programmed for iOS without Unity I used to be able to change contentScaleFactor to change the resolution of the screen. Apple recommended doing this for fully retina apps (i.e....
View ArticleGyro + Compass Camera Rotation
Hi, Im struggling to get a script working which uses both the Gyro and the Compass for rotation. Its going to be used for AR GPS locations. Below is the code I am currently working with (most of it is...
View ArticleApplication.persistentDataPath doesn't work for tvOS?
I tried to print the string of this method to console, and it's blank, nothing. Does this means that this datapath is not valid for tvOS? What's the alternative way?
View ArticleThe Secret to Great Terrain on Mobile
Hey I was looking at your game you made (the massive open world one) And was curious, how did you make it where it's literally massive without performance killing the machine? A few people messaged me...
View ArticleUnity 5.5.2 IOS IAP RestorePurchase IPV6 Support
IOS RestoreTransactions return false. IPV6 Environment Unity Version : 5.5.2f1 Apple Reject - We discovered one or more bugs in your app when reviewed on iPad Air 2 running iOS 10.2.1. Specifically,...
View ArticleLow, Medium and High Tier settings, are these manually selected when building...
So you can define custom settings for 'Low' Medium' and 'High' quality settings. But how do you choose which one to use when you build your application? Also, is deferred ever a viable option if...
View ArticlePlayer export failed. Reason: Your Android setup is not correct. See Settings...
My Cloud Android builds have started failing with this error: Player export failed. Reason: Your Android setup is not correct. See Settings in Facebook menu. The iOS build works fine, and if I do local...
View ArticleUnity iOS 64 bit build crash at com.apple.IOAccelerator.BlockFences,...
I am using Unity 4.6.6f2 and made il2cpp build to support 64 bit requirement from apple. I am having strange random crash and in device crash logs, I see these crash reports. It is happening on...
View ArticleIL2CPP System.InvalidOperationException: Sequence contains no elements when...
Hi However, I got IL2CPP errors when trying to build iOS app in Unity 5.3.1.p4 and 5.3.2.f1 ( I need to build iOS in Unity 5.3.1p4/5.3.2f1 due to Xcode 7.3 support). I was able to build iOS app fine in...
View ArticleBest Texture format for HDR environment map
So quite a bit of information on Texture formats https://docs.unity3d.com/Manual/class-TextureImporterIos.html but still confused what would be best if you have a HDR environment map whose exposure you...
View ArticlePVRTC compression artifacts(?)
Hi, wasnt sure what causes this so i've posted the same problem over on the graphics related threads. This is my first time building an app for iphone 5. Its a GoogleCardboard VR tour of an appartment....
View ArticleNeed help Optimizing!
Ok so these are my settings -NO GI -Static and Dynamic batching enabled -Metal Graphics API -IL2CP SCripting backend Script Call Optimization fast but no Exceptions For my high poly FBX files (3 x 4...
View ArticleView built-in profiler results on actual device
This page gives a detailed description of the built-in xcode profiler. https://docs.unity3d.com/Manual/iphone-InternalProfiler.html Unfortunately I am deploying from Windows to iOS. Anyone know if...
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