Selling my unity games source code as a business model - what do you think?
Hey everyone. As we all know it's getting tougher and tougher to make any decent profit with apps / games on the app stores. My personal revenue has been squeezed so much this past year and I find...
View ArticleSerialPort doesn't work on Xcode simulator
Hi there, I'm using the System.IO.Ports and with the SerialPort I can rotate a cube with an arduino and potensiometer, but when I was Building and Run the project with Xcode doesn't work at all. Is...
View ArticleUnity 5.3.x build size increase FAQ
Recently we are seeing number of questions scattered around forums regarding build size increase when building iOS applications with Unity 5.3.x. This post aims to clarify some aspects of it in single...
View ArticleIOS Achievements not picking the proper language
Hi guys, I've implemented some achievements for the game I'm working for. So far it works great but the problem comes when I want to see them in another lang. I already added translations in iTunes...
View Article5.4.3p1 provisioning profiles feature
@Mantas-Puida 5.4.3p1 new feature: "macOS/iOS/tvOS: Allow developers to use Xcode's manual signing paradigm by specifying a provisioning profile in Player Settings." Only works from a macOS editor?...
View ArticleLightmapping trees with baked only directional light
Hello there, I'm totally new in the forums and I'm hoping that I'm in the correct forum to post this problem I would like to completely bake a directional light into my scene, disabling it on runtime...
View ArticleHow to achieve the best latency between Inputs (touches) and outputs (mainly...
Hi ! I'm working on a Musical instrument app (Unity + iOS). I'm trying to achieve the best latency between the user touch and the audio actually playing (and, graphics of course). Latency is a...
View ArticleCan Unity Remote on iPhone be used for Unity on Windows?
Is it possible to use Unity Remote for iPhone while developing on Unity free version in Windows environment?
View ArticleiTunes In-App Purchase Troubles
I have a game I made with a button that allows players to unlock the next level for a dollar. I published this to Android and everything worked great, but something is not working with my in app...
View ArticleRemove Remote Notification Bug from Apple Submission
Whenever I upload any build over to Apple store it give me Remote notification related bug email. Though actually I have not added any about push notification in game. Then each time why I was getting...
View ArticleOnly one build at a time working on device
Hello, i am sure the answer is simple, but i just don't know where to start searching: When I build a Project and its uploaded to my device (Ipad pro), it works fine - till I build another project and...
View ArticleiOS 10 touch input lag on 64 bit devices
Hello, For some reason, on iOS 10 the touch input update loop seems to be alternating between 30 and 60 Hz (although the FPS is solid 60), this causes annoying "lag" when using touch input to move...
View ArticleiOS App Crashes After a Week?
Hey, So I am trying to navigate my way through working unity on iOS and I have run into an issue. After about a week of my game working just fine with no errors, it won't open. If I click the...
View ArticleTVOS ODR AssetBundle.LoadFromFileAsync returns null with TestFlight
We are currently updating our TVOS version of our app for the first time and I'm getting a weird error when overwriting an App Store build with a TestFlight build. After the On-Demand Resources are...
View ArticleUnusedByteCodeStripper2
So I have been getting this error since today, I don't remember changing anything significantly... What I have tried: Changing stripping backend from il2cpp to Mono in build settings, the changing...
View ArticleGame crashing frequently due to shadows?
Hi, I am currently using Unity 5.2.4f1 and have been trying to fix a crash that occurs when built on iOS. I believe it might have to do with shadows considering the crash log refers to shadow...
View ArticleUnusedByteCodeStripper2 [Solved]
So I have been getting this error since today, I don't remember changing anything significantly... What I have tried: Changing stripping backend from il2cpp to Mono in build settings, the changing...
View Articleshared assets folder
Heya. I am having a strange problem. I am building my app for iPhone with Unity pro and my shared assets folder is 70 mb. I cant seem to find out why. Has anyone else had this problem. Or know where to...
View ArticleCollision detection doesn't work in iOS build
I have a simple scene with the Unity ThirdPersonController prefab and some terrain. When I run it in Unity the collider works and the player stops at the terrain. But when I build it and run it in iOS...
View Article[5.3.5p3] crash at DrawBuffers (GfxDeviceGLES.cpp:1496)
update 2016/06/18: still crash on 5.3.5p3 only crash on device using API OPENGL ES2/3(version below iphone5s), device using metal API never crashes you can view the realtime crash stats on my APP...
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