Post build to set development team
Since XCode 8 requires a development team to be set, I figured others might find this useful since I needed to figure out how to do it myself: Code (CSharp): [PostProcessBuild] static void...
View Article[Official] Unity for Apple TV open beta
We’re happy to open access to the beta builds of Unity 5.3 with Apple TV support! We hope this will let you start testing your games on Apple TV. New build of Apple TV shipped as Unity 5.3.1:...
View ArticleExported Unity app as static library and crash at MetadataCache.cpp
I tried with another approach exporting Unity app not into framework, but into static library then build the custom app. It crashes at the following line. Please note that it's not the problem of...
View ArticleIS THERE A DEVICE.GENERATION ENUM FOR IPOD TOUCH 6 GEN?
Any help would be appreciated. I'm not seeing it on the list of devices, but I'm also not sure if it was ever included in any patches. Could anyone clear this up?
View ArticleHow to add some of App Extensions to Unity ios build
Really, how to do it? I want to use, for example, Today Extension for my ios app made in unity. When open my app in Xcode and try to do it with File -> New -> Target -> Application Extension...
View ArticleHow to add InfoPlist.strings into xcode project in script?
I know Unity has class PBXProject, it can modify xcode project, but when adding InfoPlist.strings, file will be added as a normal file. Thus, it doesn't work. I need this file to localize product name.
View Article(Unity 5.4.1p1) Architecture Setting Not Carrying Through Build Process Properly
Hey all! We've been seeing an issue at my studio with the iOS build process since ~Unity 5.3.1 that continues even in the latest releases (currently on Unity5.4.1p1). This issue is DOUBLING the size of...
View ArticleLocal Install server solution for iOS apps? Instructional environment?
I am wondering what pipelines people use for Instructional publishing of ipa files? I have clients DoD and educational institutions that are eager to implement our tech but want it to be managed and...
View ArticleRealtime shadows on iOS with Unity4 Pro????
When running on iPad, my realtime shadows are missing. Are realtime shadows not supported on iOS, even with Unity4 Pro? This page indicates "no shadows on iOS" but I thought this was changing with...
View ArticleHuge memory spikes on Texture2D.LoadImage()
Hi, I met a trouble loading image from local path ( Application.persistentDataPath ). Normally app take 50-60mb, but after code Code (CSharp): if (File.Exists(filePath)) { fileData...
View ArticlePostProcessBuild failed to copy file
Hi, I am quite confused about that case.. here it is: I got a custom iOS plugin(.h + .m files) and .plist file for configuration. The problem is that I can't attach that .plist file. I tried to use...
View ArticleCrash: EAGLContextHelper.mm line 32 CreateContext(EAGLContext*)
Does someone else experience this crash in their app? It's random and affects 0.4% of users according to Crashlytics. And seems like it was even supposedly fixed in 4.5: "Fixed OpenGL ES context...
View ArticleI can't build any tvOS project Unity 5.4.1p1, even an empty one - getting a...
1. What happened I can't build any tvOS project, I've tried a full production project, I've tried a new empty project.. I've tried using the build pipeline and just the normal Build option and in all...
View Articlewhat is going one with realtime shadows IOS
OK this has be driven me nuts for like 2 weeks i have shadows in editor and game view when i push to IOS no shadow i have turned on all the setting in the quality area ive done everything i can think...
View ArticleVery High Energy Usage with a Empty Scene
Hi All, I have an issue that xcode is always give me very high energy usage even with a completely empty scene. I disabled enlighten stuff I tested different Rendering Paths Different Graphics Api's I...
View ArticleIOS version 9.3.5f crash
CrashedCheckBellowForHintsWhy() This the crash log i am getting , What might be the issue with and how to fix it.
View ArticleUnity iOS and IPv6 support
Apple recently announced that beginning June 1, 2016, “all apps submitted to the App Store must support IPv6-only networking.” Since many of our users publish Unity games to the App Store, we wanted to...
View ArticleSet "Enable Bitcode" default value when building for iOS
Hi Uniteers, I have switched to XCode Beta version 7.0 Beta 6 and whenever I am building to iOS i have to manually set the "Enable Bitcode" from "ON" to "OFF" otherwise I can't deploy the build. Is...
View ArticleOpening file Library/FailedAssetImports.txt failed
Hi, I must sound like a total nub, but I can't seem to get Unity running on my mac. I installed it and ran it once fine. Then I tried to load a project from my PC via a mounted drive. I guess this...
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