unity ios crash report analysis?
I am seeing several crash reports in organizer with following details: ProjectName UnityReportWWWSentData -------- blah blah ---- ProjectName __UnitySendWWWConnect_block_invoke What exactly does these...
View ArticleUnity Remote 5 w/ tvOS support - available now?
I just saw the announcement of Unity Remote 5 with support for tvOS, which is fantastic. Unfortunately, it's not on the tvOS App Store yet. Am I missing something? Has it not been approved by Apple?...
View Articlelibiphone-lib.a name collision in URLUtility
It seems that the URLUtility.o file bundled inside the Unity iOS library contains a class named WebViewController. It collides with a class name in another library in my project, and I cannot modify...
View Articleiphonesimulator (SDK not found)
Hi all, I'm new to this whole Unity/Xcode thing, and I'm running into some problems that I haven't been able to find answers to. I'm able to build my Unity project for my physical iOS device, but I...
View ArticleiOS Profiler: What is "System.ExecutableAndDlls"?
When profiling my game running on iOS, the top item in the profiler (under the "Other" category) is "System.ExecutableAndDlls", which is using 155MB of memory. What is this particular item? Thanks!! Walt
View ArticleMultiple leaks in iOS build due to low level allocator
Hello, I am having a pretty big problem with our iOS build, as you can see in this screenshot : View attachment 199313 Someone has any idea from where these kind of errors usually come from? Is it some...
View ArticleProfiler and System.ExecutableAndDlls memory
Hi, Our game is reporting 129mb used for System.ExecutableAndDlls in the detailed memory profiler when running on iOS, which seems very high. Searching online people seem to say this number is a result...
View ArticleLooking for personal help optimizing my iOS game (Through Xcode/Instruments)
Hi, I'm in need of serious optimization help. I've probably spent at least 20 hours trying to optimize my game. It has helped, but nowhere near the amount I need. The game even makes my iPhone 6 plus...
View ArticleRead PlayerPrefs from XCode
I'm trying to create a messages app that responds to changes in playerprefs in the companion app. I think I can do this with XCode and NSUserDefaults but I'm not exactly sure how to find the...
View ArticleiOS Launch Screens / Custom XIB files?
We're unclear on the best way to handle splash screen images for multiple iOS screen sizes. We specifically want to minimize our build size and it seems that using the "Legacy" splash image section...
View ArticlePass Data from Unity to XCode child app
I'm trying to make an included iMessage Extension app with my Unity game that changes certain values based on your progress through the Unity game. I have the two apps included in the same app group,...
View Articleapp stutters when receiving result from native functions call
Hi all, I have an iPad app with lots of sprite animations and sfx. These both stutter when I receive the string result from a native function call, using UnitySendMessage. Is this normal? Can it be...
View ArticlePlayFullScreenMovie fast forward not work
After upgrade to Unity5, I got the problem below : Playing with a Mp4 movie in my game, the fast-forward button doesn't work. (Please checkout the uploaded image below) Before(Unity4), when I click the...
View ArticletvOS purging on-demand resources & iOS ODR using mobile data
Hi there, I've got a couple of questions to throw out there, I've searched around in the forums and general googling, haven't had much luck finding anything solid. I've read that tvOS can purge...
View Articleil2cpp.exe error
I'm getting this error when trying to build with il2cpp: "il2cpp.exe did not run properly!" Alsgo getting an error related to google play(i have google play plugin for the android version): "IL2CPP...
View ArticleListening for events in unity from native ios plugin
Hello, This is my very first time writing an iOS plugin that should enable bluetooth on iOS and advertise data using BLE. Most of that i have covered but i havent quite figured out how to listen for...
View ArticleIAP not working on IPv6 only
My publisher is currently testing my game for release on iOS and they reported this bug: [From publisher] Cannot buy coins using an IPv6 Internet connection. When the user attempts to buy coins when...
View ArticleShow UIViewController over unity - 2 way communication
Hi, I have a Unity app and would like to show a UIViewController over the top when I call a certain method in unity, I would then like to be able to pass data back into unity, can this be done? Unity:...
View ArticleGoogle static maps on iPhone
google static maps and www Class. Id like to get some textures from googles staticmap. I'm doing this by calling for example: Code (csharp):...
View ArticleXCode 8, Swift 3 and iOS migration roadmap
Hi, Is there an official migration plan for moving to XCode 8 / Swift 3 / iOS 10? We have a rather complex Unity project with lots of pods many of them using swift, and we worry when Apple moves to...
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