Hi all,
I have an iPad app with lots of sprite animations and sfx. These both stutter when I receive the string result from a native function call, using UnitySendMessage. Is this normal? Can it be avoided?
thanks
I have an iPad app with lots of sprite animations and sfx. These both stutter when I receive the string result from a native function call, using UnitySendMessage. Is this normal? Can it be avoided?
thanks