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tvOS purging on-demand resources & iOS ODR using mobile data

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Hi there,

I've got a couple of questions to throw out there, I've searched around in the forums and general googling, haven't had much luck finding anything solid.

I've read that tvOS can purge on-demand resources if it needs to reclaim data that hasn't been used in a while. What I'm wondering is how this could affect a unity game if/when this happens - is it the case that Unity's implementation doesn't flag the content as 'not required anymore', so its never considered by the OS as a...

tvOS purging on-demand resources & iOS ODR using mobile data

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