4.6 iOS 64-bit beta
Update Feburary 19th: We have just released Unity4.6.3 which contains many iOS il2cpp improvements: http://blogs.unity3d.com/2015/02/19...ndering-support-and-update-of-il2cpp-for-ios/ Update January...
View ArticleQuestion IPv6 support for WWW
*Caution* Because I can not write English correctly, using the translation tool has created the English. Sorry in unsightly sentence, please understand. I am now, it is the correspondence of Apple's...
View ArticleBizarre orientation bug in AppStore build only
This has got to be the strangest bug I've seen in all my years as a developer. I've built an iPhone app that displays content in portrait mode, then changes orientation from landscape to portrait using...
View ArticleResource bundle contained files imported
Many third-party plugins for iOS have resource bundle files. The trouble is that all the contained files get imported into Unity just like any other. This means that icon images are seen as textures,...
View ArticleMissing required icon file
Hi, i have the following error when i'm trying to upload my ipa to itunes connect : ERROR ITMS-90023: "Missing required icon file. The bundle does not contain an app icon for iPad of exactly '167x167'...
View ArticleApple TV remote navigation with a UI
Hi - I'm using the new UI features with canvas elements and all of my menu interaction and buttons work perfectly with touch input, keyboard input, and MFi controller input. My only issue is the Apple...
View Article[Crash at runtime] IL2CPP and UnityEngine.Experimental.Networking
Hi, In order to be able to submit again to the app store (for a published game) we had to make things work for IPv6. So we updated Unity to the version 5.3.5p2 (latest patched version available) We...
View ArticleLarge PlayerPrefs bug on ipad Mini
Looks like we have the same problem with upgrading the game with the large PlayerPrefs on iPad Mini ios 9.3 (and 9.0.3) Unity 5.3.4f1
View ArticleGetting Screen as UIImage (XCode) [Solved]
Hi all, I'm trying to figure out how to get a screenshot (don't need to save it, just store it in a variable) within xCode (not within Unity). The img variable just returns a white screen, so I'm...
View ArticlePVRTC with non-POT textures
On iOS, we have different textures that are imported as Sprites, but are non power-of-2 (and don't have square dimensions). I'd like to know: 1. How this affect loading these textures at runtime? and...
View Article[5.3.1p1] WWW.isDone hangs in iOS
It seems that WWW.isDone broke in 5.3.1. This used to work fine in 5.2 This code hangs in iOS: Code (csharp): Â private IEnumerator DownloadFile( string url ) { Â Â var www = new WWW( url );...
View ArticleIf this works (I bet it doesn't) it could be revolutionary and I won't need...
If this works (I bet it doesn't) it could be revolutionary and I won't need to replace my broken Mac mini with another sh*t Apple Computer. http://www.pmbaty.com/iosbuildenv/...
View ArticleDoes Unity supports iOS app extension (like the today's widget)?
Does Unity supports iOS app extension (like the today's widget)? I can't find much information about this! Thanks
View ArticleModule "GoogleMobileAds" not found.
I'm trying to build a test project in xcode to get ads in my game. When I build it fails and I get an error saying there's no module for GoogleMobileAds although I have already imported the iOS SDK...
View ArticleIpad Pro 12.9" Resolution targeting
Hi, excuse my newb, but I am creating an app for the Ipad and would like to include the 12.9 Ipad Pro in my targets. Thing is, it has a resolution substantially greater than all other Ipads, and so...
View ArticleIn App Purchases on the tvOS platform
Hey gang, I was wondering what people here are using for IAP on the tvOS platform? Right now I only know of two plugins, from Prime31 and Scinfu, that I could use. Preferably I would like to use...
View Articlelibiconv2 and XCode7 and Unity 5.X
Hi @Mantas Puida, @povilas , I just see this in our game when you try to build a project with Unity 5.X and try to build it with XCode 7 : libiconv2 is still in dylib whatever the "XCode" version is....
View ArticleGameCenter & Unity ==> lot of issue
Hello folks, We currently work on a live version of our which one have some issue with GameCenter. Previously we thought it was due to maybe the "not already live status" and our sandbox account could...
View ArticleHow to disable the emoji button on the iPhone Keypad?
Is there any way to disable the emoji button, either through Unity or xCode, on the iPhone keypad?
View ArticleProjector.Render() spikes over 3 sec on iPad 2
Hi I have been experiencing massive spikes on iPad 2 and have narrowed it down to a Projector.render() function. This is really weird since the projector is constantly running and takes ~0.5ms normally...
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