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PVRTC with non-POT textures

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On iOS, we have different textures that are imported as Sprites, but are non power-of-2 (and don't have square dimensions).

I'd like to know:

1. How this affect loading these textures at runtime? and how does it affect the memory usage? (main memory, GPU memory, etc).
2. Is there any benefit for PVRTC at the hardware level (on iOS) ?

What is the best way to optimize such images for iOS builds so we can benefit from PVRTC ?

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