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Chartboost iOS Unity Integration Error StoreKit


Native Plugin Interface (UnityPluginLoad Never Called)

iPhone X notch in screen

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I just watched the Apple keynote that launched the iPhone X. It appeared that app content flows around the notch (and video has a bit missing for the notch). It looks like it could be an issue if you have GUI elements across the top of the screen (as I do). Are they going to go missing in the notch?

How to make SOAP webservice works on iOS?

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How to make SOAP web service work in iOS?

Hello everyone? I implemented in my game in the Android version a SOAP webservice to control some game data. On Android worked perfectly, but when I deployed for iOS it did not work.

I've seen that the IL2CPP copying method can not implement the required library, something like this.

I've searched and I'm still looking for the solution to make it work in iOS the webservice! I found this topic:...

How to make SOAP webservice works on iOS?

X code Can not build Test unity game.

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Running this test for iOS:
https://unity3d.com/learn/tutorials/topics/mobile-touch/building-your-unity-game-ios-device-testing

when I click on Run in Xcode after getting to all of the steps, ( page 18 in the above), I get this error:
Code Signing Error Group
"Unity-iPhone" requires a provisioning profile. Select a provisioning profile for the "ReleaseForRunning" build configuration in the project editor.
Code signing is required for product type 'Application' in SDK 'iOS 11.3'...

X code Can not build Test unity game.

iOS framework addition failed due to a Cocoapods installation failure.

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I've been trying to build my Unity game to iOS with Admob, Unity IAP, and Firebase Analytics.
  • Unity Version: 5.6.2f1 Personal
After importing all the packages, putting the GoogleMobileAds.framework in the Assets/Plugins/iOS folder, I get this error. Anyone know how to resolve it? I've tried uninstalling and reinstalling Cocoapods (using commands from the blog below). But I still get the error. Anything else I can try?...

iOS framework addition failed due to a Cocoapods installation failure.

profiler spike and freeze on level load EarlyUpdate.UpdatePreloading

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I finished building my iOS game. But just after loading the first level the game freezes for a sec. This only happens in xCode on the device itself (IphoneX, Iphone 5s). The Unity profiler shows that it has something to do with the Application.LoadLevelAsync Integrate and the Awake function from my GameOverManager script.

See screenshot: http://prntscr.com/k21kgt

Also the Camera.Render gives a spike on that same specific frame. Just right after level loading. Same moment.

See...

profiler spike and freeze on level load EarlyUpdate.UpdatePreloading

iPad going to sleep even with auto lock set to never


Iphone X double swipe home button

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Is there any plugin or any other way to achieve double swipe home button in order to close the app. First swipe activates home button and second swipe actually brings you to home screen.

Best Asset to Connect to iOS Native

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Hi,
I have not been developing for iOS for sometime.

I am wondering what asset(s) is/are best to connect to Game Centre, Rate the App, In App Purchasing. I had been using Stan's iOS Native, it worked quite fine but that was well over a year ago.

Thoughts?

Heyzap / Fyber Build Error

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Hello all,

I have my game (spent 2 years making, is big game...) working great on Andriod, so now would like to get it working on iOS.

I get a unity build error and a message to send it to HeyZap, but all they have said is have I got the most update version of HeyZap (now fyber) when I told them yes, not had anything back from them in 2 weeks, despite a few nice emails to ask if they can. So looking here to see if anyone can help.

The error I get is this,

Error building Player:...

Heyzap / Fyber Build Error

how do I the Audio Settings Category?

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Hello!

Been dealing with an ongoing issue with sound not playing on some iOS devices. I've been writing this off as device specific or user error but my boss insisted I looked into it.

I found this thread from 5 years ago;
https://forum.unity.com/threads/ios-no-audio.88351/

and it looks like I was partially right.

The TL;DR is that I need to set the Audio Sessions Category to AudioPlayback (which is the correct setting for our app - sound only plays when the user is actively...

how do I the Audio Settings Category?

Bypass iPhone Ring/Silent Switch?

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Hi, Im not very familiar with using or building for iOS so im seeking advice about the use of the 'Ring/Silent switch', and if possible a way to bypass.

It seems Unity by default mutes audio when this switch is enabled. lm a little confused why it would do this when a) this buttons function is surely just to enable/disable the ringer and b) it also accepts volume and mute instructions from the separate system audio levels.

Many apps bypass the Ring/Silent Switch, why doesnt Unity? Is there...

Bypass iPhone Ring/Silent Switch?

archive link error

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Hi, I got the following archive errors. I am using xcode 9.2 and Unity 5.6.3p4 . Can anyone take a look? Thanks!


ld: warning: arm64 function not 4-byte aligned: ltmp0 from /Users/zshao/projects/candycrash/candyios/Libraries/libiPhone-lib.a(unwind_test_arm64.o)
ld: warning: arm64 function not 4-byte aligned: _unwind_tester from /Users/zshao/projects/candycrash/candyios/Libraries/libiPhone-lib.a(unwind_test_arm64.o)
Undefined symbols for architecture arm64:
"__ISN_WP_ShareMedia",...

archive link error

Undefined symbols for architecture arm64 ERROR

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I seem to be having some issues in regards to building on iOS. After a lot of searching around, I found out that I am likely missing some form of linked library - but I have attempted adding literally all possible libraries just to see if it would resolve this problem, but alas it did not.

View attachment 279791

Might anyone have any information on this particular build error?

Thank you

Flicking Game on iOS

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Hello. I'm extremely new to coding and I'd like to create my first iOS game. I've already done some coding in the past to make games for PC, but now I'd like to make a smaller, simpler game. The concept of the game is to flick an object onto another object. This would give the player a "token", or some form of currency. Each time the player flicks the object and it hits another object, a "token" is given. If the player misses, nothing happens. The incentive to get "tokens" is to unlock other...

Flicking Game on iOS

Cancel build on Mac version of Unity

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When building in the Mac version of the Unity Editor, there is a little black/white x to cancel the build, but when I point my mouse on it I get the rolling "thinking" icon for Mac.
Why is it impossible to cancel a build in the middle on Mac?

Assembly Resolution Exception error which is still unanswered since so many days.

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So i have been posting about build error in IOS since many days . But my exception error was still unanswered , it will be a great helpful if someone atleast give a try on this question.

The exception error is as below

AssemblyResolutionException: Failed to resolve assembly: 'ClassLibrary1, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'

Mono.Cecil.BaseAssemblyResolver.Resolve (Mono.Cecil.AssemblyNameReference name, Mono.Cecil.ReaderParameters parameters)...

Assembly Resolution Exception error which is still unanswered since so many days.

Unity3D saving data to ICloud

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Hello.

I am working on game project using Unity3D and I want to save (string or binary no problem) to icloud. I need it to implement game progress synchronization. I searched the web but I couldn't find a solution. I used google play services cloud and it was very easy to use. But when I began with data upload and download, I didn't know what to do.
Any helps :)

Thanks

Force letterboxing on iPhone X

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I'm having issues with the notch and safe areas on iPhone X, mostly because our app was designed for Android and pre-X iPhone devices. I was reading old apps are letterboxed on X, but for some reason newer apps have to be designed with X beforehand. Is there a way to force letterboxing inside the safe area?

I'm using the last xCode version.
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