Quantcast
Channel: iOS and tvOS
Viewing all 10823 articles
Browse latest View live

OnDemandResources not working?

$
0
0
Hi,

I'm unable to get ODR working either in our project or in the AssetBundleDemo sample project using Unity 5.5.2p1 and Xcode 8.3. ODR is enabled in player settings, and I've turned on "Embed Asset Packs in Product Bundle" in the build settings to be able to test locally. The code runs but any ODR requests come back with no error but no assets in them (ultimately crashing when the sample tries to access the resources). If I examine the generated project in Xcode, all the data sets in...

OnDemandResources not working?

CanvasHelper resizes a RectTransform to iPhone X's safe area

$
0
0
Hey everyone,

I though it would be nice to share this thing I wrote! CanvasHelper will resize a child RectTransform named "SafeArea" to fit Screen.safeArea. You may also register events to onOrientationChange and onResolutionChange, as Unity itself doesn't have a way for you register to those events. This component should be attached to a Canvas GameObject in every scene in your game.



Code (CSharp):
  1.  
  2. using System.Collections;
  3. using...
CanvasHelper resizes a RectTransform to iPhone X's safe area

UnitySetup-iOS-Support-for-Editor-2018.1.0b9.pkg mac ios module installation failure

$
0
0
It appears there might be a problem with the latest ios installation for 2018.1.0b9. I have tried downloading and installing the package multiple times on my macbook pro (2013) without avail. Here is a screenshot

View attachment 269111


My unity installation on my mac currently uses the unity hub with 2018.1.0b9.

Batch create Game Center Leaderboards?

$
0
0
Hi,
I have a couple of hundred leaderboards I'd like to create on Apple's Game Center. Adding them one by one on iTunes connect is going to take an eternity. Does anyone know a way to batch upload multiple Leaderboards? Or if there was an asset for this, if be happy to purchase it.
Thanks !!

About Apple Developer Program

$
0
0
Hi All
I am starting to develop AR projects with ARKIT2 and since I need to get one Apple Developer Program account, I could get it only for 6 days. For it and like this time is little to try it. Did anybody know How I can to extend this time for Apple Developer Program?
Thanks for your time
Alejandro Castan

OnDemandResources failing with an empty request.error

$
0
0
I am using unity 2017.4.1f1

Following the guides here: https://docs.unity3d.com/Manual/AppThinning.html

I have a build up on testflight with the ODR assets. Running the build in the unity editor results in request.progress going from 0 to 1, however after hitting one it fails, triggering
if( request.error != null ) throw new Exception( "ODR request failed: " + request.error );
The Execption does not include any actual information about the error.

Has anyone...

OnDemandResources failing with an empty request.error

Can't get LaunchScreen.storyboard to work! Need docs.

$
0
0
Unity 2017.3.1p3 copies my storyboard to the Xcode project, but there doesn't seem to be a way to include images in an xcassets folder. When I manually add the xcassets in Xcode, the launch screen storyboard appears correctly, but Unity crashes on startup:

Uncaught exception: NSInvalidArgumentException: Storyboard (<UIStoryboard: 0x1664c580>) doesn't contain a view controller with identifier 'unitySplashStoryboard'

0 CoreFoundation 0x21a29b23 <redacted> +...

Can't get LaunchScreen.storyboard to work! Need docs.

GameCenter not Linking GameKit (OSX) - SOLVED

$
0
0
Hi,

I know many people do not develop for OSX due to the complexities,but after spending many hours implementing plugins and getting my game work correctly to Apple standards I was rejected for the following reason: "The app has the Game Center entitlement without linking against the GameKit framework"

I tried to search forums and found only this thread: some people have opposite problem....

GameCenter not Linking GameKit (OSX) - SOLVED

How does the ios App Store patch apps?

$
0
0
I don't want to use the Asset Bundle patch.

If I upload an ipa file to the app store, does the user download all ipa files again?

Or do users only receive changed files compared to previous versions?

Android provides an apk extension file. However, ios was never patched no matter how much I looked.

Please tell me how to patch only changed files in the app store.

iOS Build Fails: BuildPlayerWindowBuildMethods.cs:89

$
0
0
Unity Build to iOS is failing, with errors....HELLLP
* using Unity 2018.1.1f1
iOS Build Fails: BuildPlayerWindowBuildMethods.cs:89

SFSafariViewController and oAuth flows

$
0
0
Google (and others) require that oAuth login flows go through an external browser (to avoid phishing scams etc.)

"In the coming months, we will no longer allow OAuth requests to Google in embedded browsers known as “web-views”, such as the WebView UI element on Android and UIWebView/WKWebView on iOS, and equivalents on Windows and OS X."

- https://developers.googleblog.com/2016/08/modernizing-oauth-interactions-in-native-apps.html

However, Apple is now rejecting binary updates...

SFSafariViewController and oAuth flows

Use windows to dev and Mac to build, is possible ?

$
0
0
Hello,

I want to create a game and publish it on appStore.
My girlfriend have a mac but i cant' use it to code so i want to know if it's possible to code the game on windows and use the mac only to build the app.

I know that i can choose iOS in the build settings on windows but i don't know if it's a good idea.
Plus, this is possible to test the game on my device like on an android with the remote app ?

Thanks !

Problem at start-up after some time of stable

$
0
0
On iOS, after few days after installation and active use, the application starts to collapse immediately after the attempt to start. If I deploy it, this problem is repeated. This happens not only on my device and I also observed this problem in other projects. The cause could not be determined. System logs are not replenished with this problem. How can this be fix it?

Does LINQ Work on All iOS Devices Now or Not Yet?

$
0
0
I tried to use LINQ with Unity on several iOS devices two years ago and it did not work. After I replaced LINQ codes with other codes, I was able to deploy the Unity app to the iOS devices.

Currently I want to use a free framework called Master Server Framework for Unity iOS, but it uses LINQ heavily. I also notice that the plugin that enabled us to use LINQ on iOS (the plugin name is "LINQ to iOS") has been removed from the Asset Store.

Can we use LINQ with Unity on iOS now (including the...

Does LINQ Work on All iOS Devices Now or Not Yet?

Can build a test project, but not my own project

$
0
0
Hey guys, yet another Xcode problem here...

I am not a paying developer yet, and just need to test an app on an iPhone for the company I work at. I need to build our app to an iPhone 5. I am using a 2011 iMac with High Sierra (10.13.5). I am using XCode 9.4, but I tried with 10-beta as well.

So before I tried with our app, I went with Unity's own tutorial: https://unity3d.com/learn/tutorials/topics/mobile-touch/building-your-unity-game-ios-device-testing And everything works...

Can build a test project, but not my own project

UI Guideline

$
0
0
Hi,
I just play with my iPhone settings, found that we can change the standard font size.
After changing the font size, i realise that it's working on some applications as well (Skype, Youtube, Gmail, ...) but not on mine ;)

Unity have is own UI guideline, and it's working very well. I was wondering if there is a way to get Apple (and Android) UI guideline for texts, scroll views, ...

Thanks.

Remote Deep Profile, can it be activated?

$
0
0
The new remote profiling feature is a blessing on iOS, but I was wondering if I had to do something special to enable deep profiling in my build or is it not yet possible?

iOS Touches - touches moved intermittent and touches ended being called with finger on screen

$
0
0
hi

anybody else with this problem? touches moved works but sometimes i get touches ended state when still touching the screen. when dragging it will randomly drop touchesmoved and go straight to touchended or touchstationary

sometimes when i touch screen i get touchended immediately and it jumps between touchended and touchstationary.

on dragging it jumps between touchended, touchstationary and touch moved for no reason.

this happens with empty project and a simple script that detects...

iOS Touches - touches moved intermittent and touches ended being called with finger on screen

My app can only be played on iOS 11. "safeAreaInsets" is only available on iOS 11.0

$
0
0
Hi,

I just finished my game and it has a warning in Xcode saying "'safeAreaInsets' is only available on iOS 11.0 or newer". I'm getting this error from a class called Keyboard.mm, which is strange seeing as my game never uses any keyboard functionality. I would like my game to be available on older versions of iOS, what can I do?

Can't backup my iPhone project

$
0
0
So I have been backing up my project regularly on other media such as a USB stick , external hard drive and something corrupted my project the last time round.

I get an error when i try to copy the files to external media -

The Finder can't complete the operation because some data in "iPhone Project" can't be read or written.
(Error code - 36)

However, saving to the local hard drive causes no issues. I checked the file permissions and they seem okay (read/write) access. I can...

Can't backup my iPhone project
Viewing all 10823 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>