iOS simulator?
Quick question. I just tried building to iPhone. So I opened the project in Xcode, and I noticed I'm unable to run the app in iPhone Simulator (only iOS Device is selectable). Why is this? How can I...
View ArticlePhysics performance / issues on the iPhone?
I've made a small prototype utilizing physics (5-6 rigid bodies) but don't yet have a iPhone publishing license. Just wondering if anyone has done any heavy physics work yet w/the iPhone and if so,...
View ArticleApple Pencil (Stylus) input problems with scrolling Unity 5.3.X
Running into a weird problem with touch input from a stylus using Scrolling UI inside Unity. I've traced the problem down to Stylus input, and Scroll windows. When using the Apple Pencil, and Unity's...
View ArticleProblem rendering dynamic textures in iOS
Hi, I've been trying to solve a problem that appears to be iOS specific. Basically I have a very simple scene with AR Camera (using Vuforia extension for Unity) and one frame marker. When frame marker...
View Article[Official] Unity for Apple TV open beta
We’re happy to open access to the beta builds of Unity 5.3 with Apple TV support! We hope this will let you start testing your games on Apple TV. New build of Apple TV shipped as Unity 5.3.1:...
View ArticleAsset bundle decompression is crashing Unity 5.3.1p3
Hi, I'm having wierd problem with asset bundles. When I run game on iOS device, I get crash when the game is trying to load asset bundles from the cache, it gets stuck on DecompressAndStore(). I have...
View ArticleGame Center break Unity game orientation
I'm using Game Center to make leaderboard in game now, but i got a problem: even i set portrait orientation when build in Unity and Xcode, but when i login to Game Center, it change game's orientation...
View ArticleSystemInfo.deviceUniqueIdentifier different after Update
We just receive a very strange problem from one of our users, on iPhone 5, after a new update of our app, their SystemInfo.deviceUniqueIdentifier changed? I know that this ID will change, if the app is...
View ArticleGoogle AdMob not working when building for iOS?
I added the Google AdMob Plugin to my Unity game. On Android the game runs fine and all banners show up. But when Creating the Xcode project for iOS, it wont build: Errors: GADURequest.h:5:9:...
View ArticleBuilding Unity Project with Google Play Services for iOS Tutorial
Software Versions: iOS 9.3.1; Mac OS X 10.11.5; XCode 7; Unity 5.3.4f1. After having the Google Play Services properly working for Android we were about to test those same services in iOS. These were...
View ArticleUnityException: Launching iOS project via Xcode failed. Check editor log for...
Unity 5.0.0f4 Mac OS X 10.10.2 Xcode 6.2 UnityException: Launching iOS project via Xcode failed. Check editor log for details. UnityEditor.iOS.PostProcessiPhonePlayer.LaunchInXcode (BuildTarget target,...
View ArticleDisaster: unknown __declspec, Expected ";" after top level declarator
Hello everyone! Now that I am almost finished with 8 projects that I need to release for iOS and Android very soon, I needed to update Xcode so that the apps will run on iOS 9.3. Before, I used 7.1.1...
View ArticleReadPixel black again on iOS
Hi i've been reading lots of threads about ReadPixel being black on iOS and lots of fixes, but seems like each fix is for a version of Unity, and noone of them seems to be working for me, here is my...
View ArticleiOS textures
Hello. Whats the maximum texture size supported in unity for ios 9? How many texture a mesh can have of those maximum sizes? is jpg texture supported format for mobile? thx
View ArticleUnity IOS adds ITunesConnect
Hallo I have problem with AppStore. My game is rated as 4+ and I don't know how to show ads in this app, banner and full screen. I have been rejected 3 times now by ITunesConnect. Can anybody could...
View ArticleiOs and asset bundles?
Hello, We recently created an app that downloads an assetbundle on firsh launch and stores it in Application.persistentDataPath. Apple rejected it because that data is backed up on iCloud. This is the...
View ArticlePostProcessing effects using renderTexture: Low performance on iPad mini retina
Hi all, This is my first post, but I've been reading for a while. I'm learning Unity from scratch, aiming to create a game, and I'm testing some simple post processing effects on the iPad mini 2 (1st...
View ArticleWhy doesn't HttpWebRequest work on iOS?
Why does HttpWebRequest not work on iOS? Does anyone have a sane answer to this? [TABLE] [TR="class: monoCompatibility-roweven"] [TD]Class: HttpWebRequest (namespace System.Net, assembly System)[/TD]...
View ArticleCan not start Iphone Simulator
Hello everbody, I downloaded Xcode 6.3 and Unity 5.0.2 on my macbook. Unfortunately, I keep getting the following error message in XCode, if I try to start the app on the Iphone Simulator. The build is...
View ArticleBuilding for iOS8 device [main.mm issue]
I'm building from xCode6 to the device and after see the unity launch icon in device, I get an error in main.mm line: UIApplicationMain(argc, argv, nil,...
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