Hello,
We recently created an app that downloads an assetbundle on firsh launch and stores it in Application.persistentDataPath. Apple rejected it because that data is backed up on iCloud.
This is the link they sent: https://developer.apple.com/icloud/documentation/data-storage/
In that link, it specifies that data that is required for offline play must be marked "do not backup". I don't recall ever seeing this option in Unity, so is there a manual way to do so in Unity?
This...
iOs and asset bundles?
We recently created an app that downloads an assetbundle on firsh launch and stores it in Application.persistentDataPath. Apple rejected it because that data is backed up on iCloud.
This is the link they sent: https://developer.apple.com/icloud/documentation/data-storage/
In that link, it specifies that data that is required for offline play must be marked "do not backup". I don't recall ever seeing this option in Unity, so is there a manual way to do so in Unity?
This...
iOs and asset bundles?