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Set Resolution not working on iOS with Unity 5

Hi, we're just in the process of porting our Unity 4 project to Unity 5. In the old project we have a option to run the game in half resolution (uses Screen.SetResolution). It worked very good in Unity...

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www.progress not working

Hello, www.progress is not working when I download a video from a server and I am using any iOS device. It always returns 0. If we move the video to another server, it works. Besides, and strangely, it...

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Locking out Devices

Hi, was just curious if there is a way to lock out specific iOS devices when uploading to the App Store, or if not is there a way to only lock out devices with the ARM7 architecture? Thanks

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tvOS Top Shelf Image Error

1. Exported from Unity to Xcode 2.Open in Xcode and get this error: The brand asset collection "AppIcon" has a item "Top Shelf Image" assigned to the Apple TV TV Top Shelf Image 1920x720 role but...

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Dragging With Touch

I've got this almost working using ScreenPointToRay with the touch position, then casting a ray to get the position of the hit object. This works, but only if you drag slowly. If the touch gets ahead...

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"on demand resources" not work (Xcode instantly crashes)

Hello! I have a problem with On Demand Resources, Xcode project instantly crashes when I try open "Resource Tags". But if don't open that tab, compiling will Ok How fix it? Anyone have same problems?...

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I got a bug when submitting to iTunes connect,does unity 5.3.3 support Xcode 7.3

My Unity version is 5.3.3f,and after I upload my project to iTunes store,I got an email. Invalid Bundle - The app cannot be processed because of a fault in the bitcode bundle generation. The problem...

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Audio files "Stream from Disk"

On my background music, should I select "Stream from disk"? The docs state this will use a fraction of the memory, is that for iOS as well? Thanks,

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IAP restore purchases ios

Hello. I received from Apple following message: "Please modify your app to include an optional user registration feature that allows users to restore their purchases to all of their iOS devices." How...

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xcode submission, app symbol for symbolication size?

When submitting to itunes connect in xcode you can select to include app symbols with the archive. I can't find anywhere, but does it increase the app size? and if it does is it negligible? thanks.

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building for ios Vorbis compressed audio

Hi i submitted my app to itunes connect and its compressed size is 190 MB WHOAA!!! for comparison my android version apk file is ~20 mb. Is the 190mb the new bitcode stuff or something? I have ~400...

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Weird overhead spikes on AppleTV with Metal

I am receiving weird spikes caused by "Overhead" on Apple TV in combination with Metal. Using OpenGL, the spikes completely disappear. For example, when I instantiate a few game object (notice the...

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Mobile physics optimization and Mesh Colliders

I've been reading a fairly large amount how to utilize Unity's implementation of PhysX, and I'm getting to the point of frustration on how to get my very simple game to run buttery smooth. Basically,...

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Social Api issue

Greetings! I have an issue with IOS Game Center. 1. Social.ReportProgress doesn't work. It calls !success everytime 2. GameCenterPlatform.ShowLeaderboardUi( id, tamescope) always shows all my...

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No MFI controller detected?

Hi, I am using Unity for a class and trying to make an MFI controller work with my phone. I set it up in the inputs menu, but it seems that the app I make does not detect the controller, even though...

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ExecutionEngineException using IL2CPP

I've seen references to similar issues in other threads, but nothing the same as this, so I thought a new thread was best. Please correct me if I'm wrong. Our game is rather large and contains many...

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Unity 5.3.0

Has anyone gotten this version of Unity to work well on ios mobile? I have one critical asset that needs it. Thanks. I've reverted to an older version but if by some miracle I could get this to work it...

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Error "unknown type name __declspec" after Xcode 7.3 upgrade

Hi, I have a project in Unity 4.6.9p4. This evening I updated my iphone to iOS 9.3, which necessitated an Xcode update to 7.3. After the upgrade, my project that previously compiled just fine is now...

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UnityEditor.iOS.Xcode namespace doesn't exist on 5.3

Was UnityEditor.iOS.Xcode namespace removed in Unity5.3? I used 5.3.1, and added "iOS Build Support". However there is no "UnityEditor.iOS.Xcode".

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iOS fixed to 30 fps. Application.targetFrameRate doesn't help!

Hello, After several days of porting my project to iOS from Android, I was finally able to build and run it on my mobile and tablet. However, fps of all my games stays the same - 30 fps. I am sure it's...

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