clang: error: linker command failed with exit code 1 (use -v to see invocation)
I am new to Unity but when I was compiling in Xcode I got the error clang: error: linker command failed with exit code 1 (use -v to see invocation) How do I fix this? Ld...
View ArticleMetal Graphics API Usage?
What would be the platform requirements? Metal requires iOS 8 and an >A7-based device (iPhone 5S,6,6s, iPad Air, Retina iPad Mini etc..). If I ship an app to iTunes with ONLY Metal graphics API...
View Articlelibrary not found for -liPhone-lib
Hi, I'm having the folowing problem on Xcode : "ld: library not found for -liPhone-lib clang: error: linker command failed with exit code 1 (use -v to see invocation)" I got the same error 5 months ago...
View ArticleMathf.Approximately not working correctly on iPhone.
Using an iPhone 3G and XCode 3.2. Mathf.Approximately (1.0, 10.0/10.0) returns TRUE as expected at Unity Remote. Returns FALSE (incorrectly) at the XCode debugger causing game logic errors. I've...
View ArticleUnity 5 removed PlayerSettings.shortBundleVersion
Seems like United 5 removed PlayerSettings.shortBundleVersion which was in Unity 4.6.x How do we change CFBundleShortVersionString from Unity?
View ArticleCannot Compile on Device but works on Simulator
Hi! i created a simple app to test my build on ios devices for my existing project. it dosent work on my actual device it shows this error (see attachment). ive been searching google for days now and...
View ArticlePlease help for IL2CPP problem
I tried to switch my project with IL2CPP, but it alway failed, is there a specific reason for this? At the beginning, it outputs below stdout; Fatal error in Mono CIL Linker System.Exception: Error...
View ArticleFailed monolinker error on compile
I am using Unity iPhone pro and am using an external .dll compiled to the .NET 1.1 I have been using this DLL just fine, even on actual iPhone builds. When I compile I get the following error...
View ArticleFacebook SDK Error: 'FBSDKShareKit/FBSDKShareKit.h' file not found
I have added the new Facebook SDK to my project, but I cannot get it to work (version 7.1.0). When I try to build my project in XCode, the following error pops up: 'FBSDKShareKit/FBSDKShareKit.h' file...
View ArticleUnity iAD Crashing in iOS 9
I have an game that's been on the App Store and running on all devices running iOS6 through 8.4.1 with no reported crashes. During the iOS 9 Betas and including the Final iOS 9 release, my game is...
View ArticleiOS 9 - Music Does Not Play
We've noticed that a portion of our titles will not play their music when running on a device with iOS 9+. We have seen this across Unity 4.5 and less built titles. We are continuing to go through and...
View ArticleBug on iPhone 4 only. Possible to make our game not downloadable by iPhone 4...
See thread title. Thanks!
View ArticleOfficial Chartboost Plugin Issue
Hi all, I have downloaded the official Chartboost plugin and built the example scene in a new project, this is working all fine, I then tested my Chartboost IDS also in the test project without any...
View ArticleiOS Landscape Orientation Launching upside down - Unity 5.2.1
When building a simple Unity 5.2.1 project for iOS deployment we set the default orientation to auto rotate and then allow both landscape left and landscape right. When launching the app with Xcode the...
View ArticleCan't release : using IL2CPP crashes
Hi everybody ! I nearly finished my game (two years working on it), and I was so happy knowing that I will release it soon until I discovered that Apple changed their requirements : Beginning on...
View ArticleScrolling issue on iPad Mini 2
I have an issue with all of the ScrollRects in my project that I can only replicate on an iPad Mini 2. When the user tries to scroll, there is a delay of about a second (after the point of touch)...
View ArticleMetal error on 4.6.3 [Solved]
My game freeze on load then I build with Metal (Universal) on iPhone 6. I have this error in debug MTLTexture.m failed assertion MTLTextureDescriptor has invalid pixelFormat...
View ArticleUnity 5 / Xcode 7 / 64-Bit IL2CPP compile times are killing me
It seems ridiculous that a Universal "hello world" using Unity GUI creates a 705 MB Xcode project that takes almost 6 1/2 minutes to compile and install on my iPad or iPhone from my Mac Mini server. I...
View ArticleResizing Unity view in integrated app and UnityReportResizeView
I'm integrating a unity view as part of a larger iOS application. In this larger iOS application the unity view acts somewhat like a video player (doing a lot more than just video textures, but that's...
View ArticleiTunes Connect upload error with Xcode7.0
hi, I want to know how to fixes it? ERROR ITMS-90474: "Invalid bundle. iPad Multitasking support requires these orientations: 'UIInterfaceOrientationPortrait, UIInterfaceOrientationPortraitUpsideDown,...
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