I used lL2cpp to convert my app to IOS in Xcode its running fine on...
When running the game from a Xcode on actual device it starts up and freezes an startup image with background music running normally, My Xcode output is as follows NullReferenceException: A null value...
View ArticleBug Detection Help
I have a build to an iOS device, that crashes at random points. What I am wondering, since these crashes are not happening in Unity, what would be the best way to debug? The game is a procedurally...
View ArticleMetal API lighting error in Unity 5.6
Hello, I recently upgraded to Unity 5.6.0f3 and have since encountered an error when building and using the metal Api. This error did not appear when I was using 5.5, and the project runs fine under...
View ArticleUpdate or replace video assets
Hi Anyone know if it is possible to update video assets on an iOS deploy without having to compile a new xcode build?
View Article[5.6]Camera renders upside down
Right after I upgraded my project to Unity 5.6, made a build, and everything the camera renders is upside down (except the UI). Any ideas what would be causing this? Was something changed in 5.6 in...
View ArticleNo xcode project file when building from Windows
When I build for iOS on Windows 10 I don't get a *.xcodeproj file or anything I can really open with Xcode. There is a folder that is called Unity-iPhone.xcodeproj but that doesn't do me any good. This...
View ArticleRaycast on child gives parent name in hit.transform.name
Hi I cast ray like this. I have to ignore the layer number 8 Code (csharp): Â var layerMask = 1 << 8; layerMask = ~layerMask; Â Â Â Â Â Â Â Â var ray =...
View ArticleAsset bundles manager memory leak on iOs
Has anyone experience memory leak on iOs with Unity AssetBundles Manager and found solution how to fix it? My case, i load empty scene where i have 20 mb of RAM memory. Then i go to another scene, load...
View Articleretina for all iOS devices
hello , is there a simple way to force all device to non retina? i believe by default the iOS build is set to retina, should i go through to each devices and specify their respective non native...
View ArticleI found that BuildOptions.CompressWithLz4 in Unity5.6 can reduce the package...
RT our app from 300M to 130M
View ArticleThe Secret to Great Terrain on Mobile
Hey I was looking at your game you made (the massive open world one) And was curious, how did you make it where it's literally massive without performance killing the machine? A few people messaged me...
View ArticleVJR (Virtual Joystick Region) Sample
Hello! For many times people come around asking on how to make a virtual joystick for iOS/Android and most of the time I see they are frustrated by the Penelope's sample; so Im giving this away for...
View ArticleiOS fixed to 30 fps. Application.targetFrameRate doesn't help!
Hello, After several days of porting my project to iOS from Android, I was finally able to build and run it on my mobile and tablet. However, fps of all my games stays the same - 30 fps. I am sure it's...
View ArticleResources.Load works in Editor but fails when building to iPhone
I am using the Resources folder to store a CSV that I frequently update with my game's tileset level data. Everything works wonderfully when playing from the Editor, but when I build to my iPhone the...
View ArticleButton to make Phone Call
Hi all, Here I am struggling to incorporate the native IOS CALL function into unity. All I want is just to tab on a button and it make a phone call. I've heard about the plugins but I am not sure on...
View Articlegame center fails during app review
Hi all! Looking for help to get my app validated I connect my user to game center using Social.localUser.Authenticate. Everything is working fine on testflight, and I can also run my game over the...
View Articlexcodeapi for adding Sticker extensions
Hello all, My company would like to add stickers and an iMessage app extension to our Unity3D game. Since we use automated build processes several times a day to build to iOS, we are constantly...
View ArticleHow to get a bullet to shoot in the direction of the gun on mobile.
Hello I am working in unity with c#. I am working on a 2D platformer for mobile. The way I currently have it setup is one joystick that moves the charatcer makes the charatcer arm rotate and make the...
View ArticlelibMobileGestalt - no access to InverseDeviceID
I've started seeing the following error log on app launch. I think it's started after iOS 10.3 & Xcode 8.3, anyone else? 2017-03-29 21:27:48.874327+0100 noded[769:146603] libMobileGestalt...
View ArticleUnity 5.5.0f3 and Xcode Simulator 10.0 Unusable
Hey all, I've developed a really basic solitaire game which runs fine on mac/ios/android, but in the Simulator it runs at about 1FPS, even when not debugging - just running. I've tried different...
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