I have a build to an iOS device, that crashes at random points.
What I am wondering, since these crashes are not happening in Unity, what would be the best way to debug?
The game is a procedurally generated, endless runner. As such, since the levels are random, generated as long as the player is alive, isolating any bug is an issue.
What I am wondering, since these crashes are not happening in Unity, what would be the best way to debug?
The game is a procedurally generated, endless runner. As such, since the levels are random, generated as long as the player is alive, isolating any bug is an issue.