iOS 10.0 and Xcode 8 compatibility
App Store submissions in case you have to ship your app within couple of next weeks please keep using Xcode 7.3 for that. At the moment it provides smoother experience. in case you have to use Xcode 8...
View ArticleGIDSignIn.h file not found Xcode
Hi, I am trying to build my ios game on Xcode but each time I build it I get the error GIDSignIn.h file not found. I used Unity 5.3. to develop my game. I am using the Google Play Services which I...
View ArticleApplication.targetFrameRate not working
Hi guys been doing on this issue for hours now, Application.targetFrameRate is not working no matter what I do. I've tried changing it to 20, 25, 22, 60 but it doesn't seem to register my change. I...
View ArticleUnity 5.3.x build size increase FAQ
Recently we are seeing number of questions scattered around forums regarding build size increase when building iOS applications with Unity 5.3.x. This post aims to clarify some aspects of it in single...
View ArticleUnity 5.5.0f3, iOS and Android, audio stops working after going to background
Hey there, My player uses Unity 5.5.0f3. When building for iOS and Android, when I go to background on either OS and come back to the application, all audio is broken. Is this happening for anyone...
View ArticleiOS location service crash by freezing
We found an issue that make application freezed and then crash on iOS: void SendDelegateMessage(NSInvocation *): delegate (webView:connectionPropertiesForResource:dataSource failed to return after...
View ArticleBuilding Unity Project with Google Play Services for iOS Tutorial
Software Versions: iOS 9.3.1; Mac OS X 10.11.5; XCode 7; Unity 5.3.4f1. After having the Google Play Services properly working for Android we were about to test those same services in iOS. These were...
View ArticleRaycast on child gives parent name in hit.transform.name
Hi I cast ray like this. I have to ignore the layer number 8 Code (csharp): var layerMask = 1 << 8; layerMask = ~layerMask; var ray =...
View ArticleCrash when launching game from background Unity 5.5?...
Im getting a crash on the following line, see crash.txt <attachment> UnityConnectService::HandleSessionState(bool) (BaseConnectSettings.h:15) Has anyone seen this on a iOS device? Im on Unity...
View ArticleCrashes on iOS (asset bundle related)
Hey, We are experiencing many such crashes on our iOS version. These seem to be related to asset bundle loading (or unloading?) while the game is terminating (according to the stack, though i am not...
View Articleil2cpp.exe error
I'm getting this error when trying to build with il2cpp: "il2cpp.exe did not run properly!" Alsgo getting an error related to google play(i have google play plugin for the android version): "IL2CPP...
View ArticleLightmaps is very bright on iOS compares to in Editor
Hi Everyone, I baked lightmap on my Mac and the result is fine, but when I ported the game to iPhone, the lighting (only lightamp, light probes are fine) went very very bright. It feels like...
View ArticleXCode Error with Google Cardboard, Unity 5.4.2, GVR 1.0/1.2, XCode 8.2
Hi all, Im trying to build a Google Cardboard game for IOS. Im getting a ton of warnings (errors!?) on XCode and I really don't know how to proceed. All i've done was add GVR, Cardboard SDK...
View ArticleUnityEngine.UI.Dropdown broken on iOS? Unity 5.5
Crossposting from the UI forum since this is iOS-specific: I have an app that runs fine on desktop, but when I run it on iOS, the Dropdown UI component specifically doesn't work - clicking on it...
View ArticleCan't run old Unity app on iOS device
Hello everyone, A year ago I did my first Unity project. I build it in development mode on my iPhone 5, iPhone 6 and iPad Pro - it worked perfectly. A month ago I started to work on a new project, but...
View ArticleCan Unity Remote on iPhone be used for Unity on Windows?
Is it possible to use Unity Remote for iPhone while developing on Unity free version in Windows environment?
View ArticleLow FPS on iphone4 even with an empty project
I am getting very low FPS on iphone4 even with an empty project. I have created a new project and added a cube to the scene. The FPS is around 19. There are too few draw calls but the frame rate is...
View ArticleError with Facebook SDK once moved to XCODE
Hello, any help would be much appreciated! The FB login works fine on android. Without the facebook SDK it runs fine on IOS. When I put them together I get the error... Semantic Issue: Cannot find the...
View ArticleApps in the Kids Category and AdMob
Hi I'v created app for kids (contains in-app purchases & AdMob based ads) - for the in-app purchases part I'v created parental gate - and that's OK, but apple rejected my app saying: You have...
View ArticleUnity iOS and IPv6 support
Apple recently announced that beginning June 1, 2016, “all apps submitted to the App Store must support IPv6-only networking.” Since many of our users publish Unity games to the App Store, we wanted to...
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