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Corrupted stack traces with il2cpp on iOS

Hey We have an automated crash reporting system as well as report various errors that occur in the game (not crashes). On iOS, many of these are reported with a stack trace that just doesn't make any...

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Errors in Xcode 8.1

I've just updated Xcode to 8.1 and now when I build to iOS I get errors that I never had before. I'm using Unity and Xcode. The error is .....

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Build Site/Asset Bundle/ appstore

Hi all My Build is 250 MB large so I would like to reduce the build size. As Assetbundles are a easy way to do this... I bundled some of my assets. However, I dont see how I can now upload these to the...

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Admob banner not working on iOS 9

Banner ads are not showing on iOS 9. Interstitial works fine, and everything works on iOS 7 (not sure about 8) Does anyone have the same problem or any idea how to fix it? I did a lot of searching but...

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How to remove the loading circle when the app starts

Hi, we have a custom Splash screen that loads pretty fast when the game begins and then we load all the other stuff and start the game. The thing is, we have a loading circle (during ~200ms) that we...

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The Secret to Great Terrain on Mobile

Hey I was looking at your game you made (the massive open world one) And was curious, how did you make it where it's literally massive without performance killing the machine? A few people messaged me...

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Gyroscope Quaternion to Unity Camera (HELP PLEASE!)

Hello, Anyone got any ideas on how to solve this please? I've got a Normalised Quaternion, which is the output from the iPhone's Gyroscope (obtained via Prime31's DeviceMotion Plugin). I'm trying to...

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[sharing] gyroscope-controlled camera on iPhone 4

Now that Unity 3.4 has support for the iPhone 4 gyroscope it makes a fantastic virtual camera controller. Took a bit of work to sort out the various orientation issues, so I thought I'd save anyone...

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[Sharing] Gyroscope Camera Script (iOS tested)

Hey guys, I got a bit obsessed with understanding exactly how to adjust the quaternion in Input.gyro.attitude to work as a good camera rotation. I never did really grasp quaternions as I hoped but I...

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iOS Build Error IL2CPP

Hi, I'm facing an issue when I want to build on iOS with IL2CPP (Mono2x works fine but it's only armv7). For information, I'm using Unity 5.3.6p8 and I must use IL2CPP to upload my game on...

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NotificationServices in iOS! Works very bad! Clear badge and text

Hello! Problem class NotificationServices: https://docs.unity3d.com/ScriptReference/iOS.NotificationServices.html The problem is as follows: 1) Unable clear badge in iOS 10. 2) Unable clear text...

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Package by IL2CPP ,"Socket.BeginReceive/Socket.BeginSend" will not responed...

When I start app ,and call "Socket.BeginReceive" frist the data reciver from server ,work ok!!! but when I want Send data to Sever call The "Socket.BeginSend" will not be responed.,then the...

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Read Apple TV remote dpad touches AND swipe gestures

Is it possible to read Apple TV remote dpad touches (ie up, down, left, right edge touches) *and* swipe gestures separately? I'd like to use both input methods at the same time in my game. The tvOS...

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Problem with On Demand Resources (ODR) when upgrade application

Hi all, We have our application in AppStore (with ODR support) and we are working on the update for this app right now. We encountered some problems with updating our app on iOS 10. Thing is that when...

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rejection due to ipv6 issue with game center login

Hi, My game is keep getting rejection due to ipv6 issue. Basically at their end game center authentication gets failed & my game throws a pop up massage. I can not understand the issue. 1) I have...

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Allow Arbitrary Loads: yes is ignored?

In my plist I have for our test environment: Code (CSharp): <key>NSAppTransportSecurity</key>     <dict>         <key>NSAllowsArbitraryLoads</key>         <true/>...

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App name locallization using Xcode8 and the latest Unity?

Today I updated to Xcode8 and the latest Unity.But I can't localize the app name. I created the InfoPlist.strings,and using CFBundleDisplayName="App Name"; to localize the app name like before,but when...

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Running out of Memory, IphoneNewLabelAllocator::Allocate the culprit

Hey, I'm doing some profiling into our project with instruments and noticing that 16 Bytes is been allocated about 66 times a second by IphoneNewLabelAllocator::Allocate(unsigned long, int); I've...

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Unity AppController subclassing.

So in 4.2 there is this release note: iOS: Improved support for AppController subclassing and unity view integration with native UI. I am someone who pretty much hacked the AppController like two years...

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Does Unity support something like #if iOS?

Is there any way to do something like that: Code (csharp): #if iOS   DoStuff(); #else   Meh(); #endif So that the not-iOS-stuff won't even be in the compiled iOS file? I want to lock some things for...

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