XXXXX May Slow Down Your iPhone
Today i'm deploy new update for my apps, when i'm open it, i saw a message "XXXXX Mayb Slow Down Your iPhone" Why it's happened? Any way to solve it? My build using mono2x My iPhone version is iOS10.1
View ArticleIS THERE A DEVICE.GENERATION ENUM FOR IPOD TOUCH 6 GEN?
Any help would be appreciated. I'm not seeing it on the list of devices, but I'm also not sure if it was ever included in any patches. Could anyone clear this up?
View ArticleEnergy Impact
As an experiment I created an empty 3D project in Unity, and ran it on my iPad Mini 4. Looking at the debug navigator gauges in Xcode, I could see that the energy usage is "Very High": View attachment...
View Article4th Gen iPad Problems
We released an update for our app this week and it seems to be broken on every 4th gen iPad now (crashes when loading the 3rd scene). Every other platform we are on is working flawlessly and every iPad...
View ArticleMatch Unity camera with iPhone camera
Hi I am working on an augmented reality game, which has an unity scene as an overlay to the iPhone camera view. What I want to achieve is that when the phone is rotated up with the camera facing the...
View ArticleBuild Unity app as framework then consumed by another app
I exported Unity app as framework successfully, then include it as framework to use by another application. It's very similar and I think it's the same approach as Yao2ich tried to do here. I changed...
View ArticlexCode build with Google play games plugin
Hello, all. I recently have problems related play-games-plugin in xCode. It used to work in last week but it suddenly causes following problems and fails to complile. Here are my project stauts. xCode...
View ArticleTerminated due to memory issue while downloading content
Hi, I'm trying to reduce one of my app size. It's a theorical driving test app and there is over 400 questions, with a 512*300 pixel images per questions. There is no problem so far, exept that my app...
View ArticleUnityDefaultViewController should be used only if unity is set to autorotate
Hi, I have this crash on iOS 8.2 (iPhone6 plus) when I build my roject (and Unity is set to "Auto Rotation"...): 2015-03-28 20:42:20.298 color[1158:133730] -> registered mono modules 0x129d3a0 ->...
View ArticlePlayer Pref Security - iOS
I want to know about if we store data in iPhone via Player Pref, then its how much secure? Because I want to store important data. Based on high score, I want to give real prices to game player so its...
View ArticleUnity 5.2.1f1 IL2CPP iOS: missing header files
Hi, when building our project for il2cpp iOS, the resulting XCode project does not compile. il2CppAttributes.cpp tries to #include "MFMLibrary_MFMLibrary_(bla_bla_bla)_gen_35.h" through "...gen_40.h"...
View ArticleAsset Bundle Crashes on iOS (AssetBundleLoadFromFileAsync)
Hey, We're seeing many of these crashes on iOS. We are on Unity 5.3.4p1. Is anyone familiar with these? 0 coinmaster FileSystemEntry::Set(char const*) (in coinmaster) (VirtualFileSystem.cpp:389) 1...
View ArticleOnCollisionEnter() not always firing?
Is it normal for OnCollisionEnter() to not register sometimes? I have my objects change color and output debug text when the OnCollisionEnter() function is called and I have noticed that the system...
View ArticleUnity iPhone Apps in the Store - List Yours Here
Hey everyone, I thought it would be useful for everyone to post the name of their Unity iPhone apps that are live in the AppStore in this thread so we can all go and sample the goodness. So post away.
View ArticleUnity 5.2 issue! Lightmaps are blocky on iOS
My lightmaps look as they used to in the editor, but in my iOS builds (iPod 5th Gen) they render as if point sampled (no filtering / blocky). This only started happening since upgrading to Unity 5.2....
View ArticleUnity 5.3.x build size increase FAQ
Recently we are seeing number of questions scattered around forums regarding build size increase when building iOS applications with Unity 5.3.x. This post aims to clarify some aspects of it in single...
View ArticleiOS-game crashes at the WWW-queries when off wi-fi
Hello! The game periodically crashes on iOS when you turn off the Internet! To reproduce this error is difficult, sometimes it's 5 minutes, sometimes 5 hours. At the moment, the error is reproduced on...
View Article5.4.1: iOS metal gfx driver leaks memory?
Hi! I'm continuing my memory profiling saga and it looks like when application is built to use Metal gfx API it leaks about 100kb of memory every 30 seconds. I tested it on an almost empty application...
View Article[Official] Unity for Apple TV open beta
We’re happy to open access to the beta builds of Unity 5.3 with Apple TV support! We hope this will let you start testing your games on Apple TV. New build of Apple TV shipped as Unity 5.3.1:...
View ArticleAndroid (Admob Plugin + Google Play Game Plugin) doesn't work together
Hey everyone, We are some people that try to get Admob (Ads) and Google Play Game Service (Leaderboard) to work together and we are getting a lot of errors... How to reproduce: 1- Import...
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