Why does app uses more memory in iPad 2 than in iPad Air?
I've got an app that's pushing the limits of memory on iPad 2 -- it uses about 230mb, which is too much and I need to reduce it. However, when I put the same build on an iPad Air, uses 200mb of memory....
View ArticleiAD Interstitial "inventory unavailable" causes massive spike in CPU usage in...
This is pretty much my final issue. For interstitial ads, I'm using iAd as the primary, adMob as the secondary. I've only slightly modified the standard IAd code that's documented in the scripting...
View ArticleUnity 5.2.0p1 iOS Launch Image - Wrong Size
Everything was fine until I upgraded to 5.2. I had 2 appropriately sized splash screens for iPad portrait(768x1024, 1536x2048) selected in the player settings, and the splash screen showed up...
View ArticleWhich Mac to get for iOS development?
I figured it's about time I get a Mac so that I can develop games for iOS. That said, I know nothing about Macs, especially as it comes to what can support Unity development. Does anyone have any...
View ArticleWWWCached data can only be accessed using the assetBundle property!
Hi!! Why I get this error from my script exectued on Editor (Windows) ? Code (csharp):  #pragma strict  var www:WWW; var urlIos ="http://www.where-i-go.net/AssetBundles/CACA.unity3d"; var...
View ArticleBuidl and Run no longer Running
Even though I select build and run, I have to switch to the finder and open the xcode project manually. Is there an issue with 5.2 and XCode 7, or is there a setting I am missing? I tried searching the...
View ArticleUnity Metal seed for OS X 10.11 Preview Build #3
Unity Metal seed for OS X 10.11 Preview Build #3 This pre-release version of Unity contains information that is proprietary to us and our partners and will continue to evolve as it moves towards final...
View ArticleError building after update to 5.1.2p3
I have just updated from 5.1.2p1 to 5.1.2p3 and when building to xCode I get this error: Error building Player: FileNotFoundException: Temp/StagingArea/Trampoline/LaunchScreen.xib does not exist I am...
View ArticleUnity 5.1.1 failed to build iOS in IL2CPP (UnusedBytecodeStripper2.exe)
Hi, Currently, our project has encounter this error which prevented us from exporting xcode project from Unity 5.1.1f1. The full error log is as followed: Exception:...
View ArticleLighting/brightness difference between Mac and Windows Builds
Having an issue with lighting or brightness difference between Mac & Windows builds of our projects. The following screenshot shows: Sphere (Standard shader) Cube (Vertex Lit) Cylinder (Legacy...
View ArticleIOS 9 NSURLSession/NSURLConnection HTTP load failed
Ever since IOS 9 was released I've started getting this error and I am unable to send web requests to our server and get any response. NSURLSession/NSURLConnection HTTP load failed...
View ArticleCan't upload app to appstore: Unity-iPhone.ipa does not contain a file.
Hi, Anyone has any ideas how to solve this error? The problem occurs when I try to upload the app to appstore. On my iPad2 the app works just fine. -Kai_Zu
View ArticletvOS alpha/beta?
Hello. I'm planning to port my Unity game Stick 'Em Up 2 to tvOS as soon as possible, and if there's an alpha or beta of tvOS support in Unity I'd very much like to participate. The game is running on...
View ArticleiOS 8, Unity 5.1.1 and Social API
Am I missing something here? Code (csharp): public override void BeginReportAchievementCompleted(stringachievementId) { Debug.Log(GetType().ToString() + ": BeginReportAchievementCompleted(" +...
View ArticleUnity iPhone Apps in the Store - List Yours Here
Hey everyone, I thought it would be useful for everyone to post the name of their Unity iPhone apps that are live in the AppStore in this thread so we can all go and sample the goodness. So post away.
View ArticleIPA files: sharedassets1.assets : 11.3 Mo, sharedassets1.resource : 3 Mo etc ...
Hi, In my iOS IPA I have this files: sharedassets1.assets : 11.3 Mo. sharedassets1.resource : 3 Mo "unity default resources" : 2 Mo global-metadata.dat : 2 times the same file with exactly the same...
View ArticleIntegrate 3rd party library without symbols
Hi, I am currently looking into integrating a 3rd-party library as a plugin for unity (iOS platform only for now). The problem I've run into is that I can't find a good way to integrate it without...
View Articleios Building Crash Error
Hi! I ios game building have this error. Help me Please Exception Name: NSInvalidArgumentException Description: -[NSURL length]: unrecognized selector sent to instance 0x114ad2550 User Info: (null) 0...
View ArticleNo build size information after building for iOS
From what I've read, there's supposed to be information about the build size (like percentage used for textures, audio, etc) in the editor log after building, but it's not present in mine. Also how...
View ArticleLower framerate on iOS since Unity 5
Hi, I upgraded to Unity 5, but when starting a new project and setting the Application.targetFrameRate to 60, the fps on an iOS build stays at 30fps. It is fixed when I change the background to a solid...
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