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iOS 8, Unity 5.1.1 and Social API

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Code (csharp):
  1. public override void BeginReportAchievementCompleted(stringachievementId) {
  2. Debug.Log(GetType().ToString() + ": BeginReportAchievementCompleted(" + achievementId + ")");
  3.  
  4.  
  5. Social.ReportProgress(achievementId, 100.0, (bool success) => {
  6.     if (success) {
  7.         Debug.Log (GetType().ToString() + ": Achievement " + achievementId + " successfully reported.");
  8.      }
  9.     else {
  10.         Debug.Log...
iOS 8, Unity 5.1.1 and Social API

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