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[5.3.0f4] ParticleSystem emission property - Unregistered icall

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Hello,

related to this post we do:
Code (CSharp):
  1. ParticleSystem.EmissionModule em = ps.emission;
  2. em.enabled = true;
This all works fine in Unity Editor but when it comes to target it crashs with the following information:
Any ideas how to fix this?

Thanks for your help

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