I have a 2d game that is nearing completion. I tried upgrading it from Unity 5.1.3p2 to 5.2.0f3 and noticed it was much choppier than before when playing on the device (an iPad 3). So, I made some development builds to see what the profiler had to say...
First, the build from Unity 5.1:
View attachment 153651
Things to note:
Unity 5.2 iOS performance issues
First, the build from Unity 5.1:
View attachment 153651
Things to note:
- The game runs comfortably at 60 fps. On the device, it looks very smooth.
- Camera Render and Overhead are the most time consuming items across...
Unity 5.2 iOS performance issues