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iOS9, Unity5.2, Extreme Random Spikes in Profiler

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Hello,

We're struggling with an issue. Our game is a fast paced 3D arcade game. When built for iOS, we're experiencing some major hiccups which pause the game for about half a second or even more. That ultimately causes player-death and GameOver because the game is so fast-paced and difficult.

Here's some info:
- it happens about 2-5 minutes into the gameplay (one level lasts about 2 minutes only)
- it can happen again after loading another level or in the same level
- it doesn't happen in...

iOS9, Unity5.2, Extreme Random Spikes in Profiler

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