What I'm doing is to call a function in objective c++ library from Unity.
I found a great tutorial at the link below
http://okita.com/Unity/2015/08/making-an-ios-plugin/
but when I try to build the library and put it in the unity and build it,
i get the warning message "Unity xcode plugin has not current Xcode in its compatibility list"
It runs well, but doesn't call the native function
I was once successful so I know what it's like when function properly called, but I forgot how...
Unity xcode plugin has not current Xcode in its compatibility list
I found a great tutorial at the link below
http://okita.com/Unity/2015/08/making-an-ios-plugin/
but when I try to build the library and put it in the unity and build it,
i get the warning message "Unity xcode plugin has not current Xcode in its compatibility list"
It runs well, but doesn't call the native function
I was once successful so I know what it's like when function properly called, but I forgot how...
Unity xcode plugin has not current Xcode in its compatibility list