Is it possible to execute UnitySendMessage while being in background (e.g. by pressing Home button) and have corresponding Unity function called right away?
What I am experiencing is that my calls are stacked into the queue and executed one after another once app goes to foreground. I tried to use different background modes in xcode capabilities and also tried to set Application.runInBackground = true; but without any effect.
What I am experiencing is that my calls are stacked into the queue and executed one after another once app goes to foreground. I tried to use different background modes in xcode capabilities and also tried to set Application.runInBackground = true; but without any effect.