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Calling UnitySendMessage from background thread

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Is it possible to execute UnitySendMessage while being in background (e.g. by pressing Home button) and have corresponding Unity function called right away?

What I am experiencing is that my calls are stacked into the queue and executed one after another once app goes to foreground. I tried to use different background modes in xcode capabilities and also tried to set Application.runInBackground = true; but without any effect.

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