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iOS Support Playback Engine missing when compiling

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Even after installing the iOS playback engine, compiling via command line fails with:

The type or namespace name `iOS' does not exist in the namespace `UnityEditor'. Are you missing an assembly reference?

After looking at the logs carefully, it appears that the iOS Support .dll file was not registered with Mono.
In effect it was missing from this step of the compilation:

Registering custom dll's ...

Register platform support module:...

iOS Support Playback Engine missing when compiling

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