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Unity 5 - "Standard" Shader Not Working on iOS Device?

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I recently upgraded to Unity 5.0.1 and noticed that when I run my game on device, any mesh using the "Default Material (Instance)", which uses the "Standard" shader, displays as magenta - the usual sign of some shader error or another. There is also no error in the log. Is anyone else experiencing anything like this?

My exact scenario is extremely simple; I'm using GameObject.CreatePrimitive() and adjusting the color of the resulting object:
Code (CSharp):
  1. GameObject hitGO =...
Unity 5 - "Standard" Shader Not Working on iOS Device?

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