I recently upgraded to Unity 5.0.1 and noticed that when I run my game on device, any mesh using the "Default Material (Instance)", which uses the "Standard" shader, displays as magenta - the usual sign of some shader error or another. There is also no error in the log. Is anyone else experiencing anything like this?
My exact scenario is extremely simple; I'm using GameObject.CreatePrimitive() and adjusting the color of the resulting object:
Unity 5 - "Standard" Shader Not Working on iOS Device?
My exact scenario is extremely simple; I'm using GameObject.CreatePrimitive() and adjusting the color of the resulting object:
Code (CSharp):
- GameObject hitGO =...