My game run fine 4.6.8p1. But upgrading to 4.6.8p2 I'm getting a crash when loading to another scene.
Anyone experience this? I'm using Xcode 7.
* thread #1: tid = 0x115e5e, 0x00000c9f, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0xc9f)
frame #0: 0x00000c9f
* frame #1: 0x01a4644b MyGame`il2cpp::vm::Liveness::Begin(TypeInfo*, int, void (*)(void**, int, void*), void*, void (*)(), void (*)()) [inlined]...
Crash Upgrading to 4.6.8p2 on Application.LoadLevel
Anyone experience this? I'm using Xcode 7.
* thread #1: tid = 0x115e5e, 0x00000c9f, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0xc9f)
frame #0: 0x00000c9f
* frame #1: 0x01a4644b MyGame`il2cpp::vm::Liveness::Begin(TypeInfo*, int, void (*)(void**, int, void*), void*, void (*)(), void (*)()) [inlined]...
Crash Upgrading to 4.6.8p2 on Application.LoadLevel