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5.5 - NSInternalInconsistencyException crash on resume?

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Is anyone else seeing a crash trying to resume their app in 5.5?

Edit: - Also happens on 5.4.3p4. Seems related to Application.TargetFramerate=60. Which has caused previous issues when building with XCode 8?

I've got a crash that seems to be happening 100% if I lock the device while the Unity app is running, then unlock it returning focus to the app. I don't think I've got any OnApplicationPause code anywhere, but I do use rendertextures and dynamically updated meshes.

I seem to be...

5.5 - NSInternalInconsistencyException crash on resume?

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