I'm having some trouble unloading unused textures. I have a scene with a single GUITexture object that calls one of my 30+ tutorial images. Each tutorial image takes up the whole screen and needs to be uncompressed to avoid looking terrible.
When I load a tutorial page, I do the following:
Forcing texture unload
When I load a tutorial page, I do the following:
Code (csharp):
- GUITexture texObject;
- void SetTutorialImage(string imageName)
- {
- texObject.texture = tex;...