Hi guys! I am trying to optimize my build size to be under the 100 MB limit for over-the-air download. I thought I was close but after uploading my build to itunes connect, seems like I was way off.
EDIT : also worthy of note that this is a test flight build. I noticed in the sticky post that test flight build will be bigger. Is it possible that it will be closer to 100MB with a real (non test-flight) build?
From the unity build log for iOS :
Textures 96.4 mb 78.4%
Meshes...
iOS game is twice the size as my total resource size on the app store?
EDIT : also worthy of note that this is a test flight build. I noticed in the sticky post that test flight build will be bigger. Is it possible that it will be closer to 100MB with a real (non test-flight) build?
From the unity build log for iOS :
Textures 96.4 mb 78.4%
Meshes...
iOS game is twice the size as my total resource size on the app store?