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unsupported URL when loading asset bundles on IOS

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I'm trying to load an asset bundle in an IOS app using the WWW class.

According to the Unity docs this is the path to where my assets are stored: Application.dataPath + "/Raw";
This seems to be the same path that Application.streamingAssetsPath returns, so that makes sense.

The asset bundles start life in the StreamingAssets folder and I can confirm that they are transferred to a raw data directory on the...

unsupported URL when loading asset bundles on IOS

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