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Anyone here experience differences in script behaviour between iOS and Android?

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Recently I've been working on a game that uses the A* algorithm for pathfinding. I've tested my game a lot in the Unity Editor and on an Android device and my code for the A* algorithm works perfectly fine wth no glitches. When testing on an iOS device I have characters occasionally walking through obstacles that they shouldn't be. This is only seen when I'm testing on an IPhone 5c (haven't tried on an iPad yet or any other iOS device). Has anyone ever experienced an issue similar to this...

Anyone here experience differences in script behaviour between iOS and Android?

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