Hey all! We've been seeing an issue at my studio with the iOS build process since ~Unity 5.3.1 that continues even in the latest releases (currently on Unity5.4.1p1). This issue is DOUBLING the size of our builds, and doubling our build times.
The Architecture setting (ARMv7 / ARM64 / Universal) in the iOS player settings dialogue is not properly modifying the settings in the resulting Xcode build. When we restrict our app to ARMv7, the Xcode build still has settings turned on that cause...
(Unity 5.4.1p1) Architecture Setting Not Carrying Through Build Process Properly
The Architecture setting (ARMv7 / ARM64 / Universal) in the iOS player settings dialogue is not properly modifying the settings in the resulting Xcode build. When we restrict our app to ARMv7, the Xcode build still has settings turned on that cause...
(Unity 5.4.1p1) Architecture Setting Not Carrying Through Build Process Properly