Hey
We have an automated crash reporting system as well as report various errors that occur in the game (not crashes).
On iOS, many of these are reported with a stack trace that just doesn't make any sense.
We know that there used to be issues regarding that in the past, but i believe these were already resolved.
We are using Unity 5.3.4p1, which is relatively up to date.
Anyone else experiences such issues ?
BTW, we get the errors + stack traces using Unity's event...
Corrupted stack traces with il2cpp on iOS
We have an automated crash reporting system as well as report various errors that occur in the game (not crashes).
On iOS, many of these are reported with a stack trace that just doesn't make any sense.
We know that there used to be issues regarding that in the past, but i believe these were already resolved.
We are using Unity 5.3.4p1, which is relatively up to date.
Anyone else experiences such issues ?
BTW, we get the errors + stack traces using Unity's event...
Corrupted stack traces with il2cpp on iOS