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Corrupted stack traces with il2cpp on iOS

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Hey

We have an automated crash reporting system as well as report various errors that occur in the game (not crashes).

On iOS, many of these are reported with a stack trace that just doesn't make any sense.
We know that there used to be issues regarding that in the past, but i believe these were already resolved.

We are using Unity 5.3.4p1, which is relatively up to date.

Anyone else experiences such issues ?

BTW, we get the errors + stack traces using Unity's event...

Corrupted stack traces with il2cpp on iOS

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