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Memory Warnings on App using 60 MB of RAM - only on iPhone 6+

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Hey there guys.
Here is the problem. I recently had to switch from Mono to IL2CPP probably like everyone else.
Since then I'm seeing a strange behaviour.

My Game is using only 60mb or ram and yet when I launch a video from AdColony this results in imediate memory warnings and a crash shortly after. I checked with the Xcode Memory tool and it doesn't even go that high up when AdColony launches one of their videos (something like from 60mb usage to 65-70mb )
The weird thing is that it only...

Memory Warnings on App using 60 MB of RAM - only on iPhone 6+

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