Hi I just barely signed up to be an Apple Developer and built my first IOS WIP... When it transitions to a scene with Unity Terrain it throws 5 critical errors about Unity Terrain shaders and fails to finish loading the scene. With the terrain replaced by a simple plane it loads and works fine. I have standard Unity Terrain, no custom shaders on it, any reason this shouldn't work? Probably a good idea to get rid of it since the terrain is horribly expensive on mobile but still how would...
Crash on build blamed on Terrain shaders?
Crash on build blamed on Terrain shaders?