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Crash on build blamed on Terrain shaders?

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Hi I just barely signed up to be an Apple Developer and built my first IOS WIP... When it transitions to a scene with Unity Terrain it throws 5 critical errors about Unity Terrain shaders and fails to finish loading the scene. With the terrain replaced by a simple plane it loads and works fine. I have standard Unity Terrain, no custom shaders on it, any reason this shouldn't work? Probably a good idea to get rid of it since the terrain is horribly expensive on mobile but still how would...

Crash on build blamed on Terrain shaders?

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