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173 warnings with build to XCode 7

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Brand new to unity so I tried following the tutorial below to create a general test game with Unity 5 to run on my iPad with Xcode 7. The app runs successfully with some warnings in Xcode.



Its basically an empty scene with a rotating cube.

The only thing that I did differently is using a basic script on the cube to rotate instead of using playmaker:

Code (CSharp):
  1. // Update is called once per frame
  2. void Update () {
  3.      transform.Rotate (new Vector3...
173 warnings with build to XCode 7

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